Inventory last scanned: 4/27/2026, 6:18:20 PM
Enchantment Creature — Centaur
Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.
Creature — Human Soldier
Whenever another white creature you control enters, tap target creature an opponent controls.
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have this enchantment become a copy of it, except it has this ability.
Sorcery — Lesson
Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Sorcery
Crackle with Power deals five times X damage to each of up to X targets.
Enchantment — Room // Enchantment — Room
Artifact — Equipment
Equipped creature gets +1/+0 for each artifact you control. {B}{B}: Attach this Equipment to target creature you control. Equip {1}
Artifact
No more than two creatures can attack you each combat.
Land
This land enters tapped. {T}: Add {U} or {B}. {1}{U}{B}: Until end of turn, this land becomes a 3/2 blue and black Elemental creature. It's still a land. It can't be blocked this turn.
Legendary Enchantment — Shrine
When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.) Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess.
Creature — Horse
Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Creature — Kobold
Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Creature — Kobold
Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Choose one — • Return target permanent to its owner's hand. • Destroy target nonblack creature. It can't be regenerated. • Destroy target artifact.
Sorcery
Create a 1/2 blue Bird creature token with flying named Storm Crow. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Land
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {T}, Remove X storage counters from this land: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
Sorcery
Target opponent sacrifices a creature of their choice, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Sorcery
Devoid (This card has no color.) Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.
Land
This land enters tapped. {T}: Add {U}, {B}, or {R}.
Creature — Human Soldier
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
Creature — Spirit
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional {B}.
Creature — Zombie
{1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and you lose 1 life.
Enchantment
Creatures you control have "{T}: Add one mana of any color."
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each land you control and has trample.
Artifact Creature — Construct
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Remove a +1/+1 counter from this creature: Add one mana of any color. {T}: Put a +1/+1 counter on this creature.
Creature — Sliver
All Slivers have shroud. (They can't be the targets of spells or abilities.)
Sorcery
Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
Instant
As an additional cost to cast this spell, sacrifice a creature. Add {B}{B}{B}{B}.
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Creature — Plant Beast
Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature — Human Wizard
At the beginning of your upkeep, each player discards a card.
Instant
Target creature gets +3/+1 until end of turn. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Human Wizard
{T}: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.
Creature — Sphinx
Flying Whenever you cycle or discard another card, scry 1. Cycling {U} ({U}, Discard this card: Draw a card.)
Creature — Giant Warrior
When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1.
Enchantment — Aura
Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, this Aura deals 2 damage to that player unless they sacrifice that artifact.
Enchantment — Aura
Enchant land At the beginning of the upkeep of enchanted land's controller, this Aura deals 1 damage to that player.
Artifact
{T}: Add {R}. As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Instant
Destroy target creature with total power and toughness 5 or less.
Artifact Creature — Construct
Flying Other artifact creatures you control have flying. When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
Instant
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")