Inventory last scanned: 4/28/2026, 6:18:22 PM
Instant — Lesson
Kicker {4} (You may pay an additional {4} as you cast this spell.) Firebending Lesson deals 2 damage to target creature. If this spell was kicked, it deals 5 damage to that creature instead.
Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Sorcery
Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step. Flashback—{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Angel
Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. {6}{R}{R}{W}{W}: Return this card from your graveyard to the battlefield. Activate only during your upkeep.
Enchantment
Creatures you control have haste. Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Legendary Creature — Minotaur Cleric
Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. This artifact enters tapped. {T}: Add {R} or {G}.
Creature — Human Pilot Ally
Flying This creature gets +1/+1 as long as there's a Lesson card in your graveyard.
Instant
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
As an additional cost to cast this spell, pay X life. Return each artifact and creature card with mana value X from your graveyard to the battlefield.
Sorcery
Flame Slash deals 4 damage to target creature.
Instant
Flame Sweep deals 2 damage to each creature except for creatures you control with flying.
Creature — Angel
Flying Whenever a source an opponent controls deals damage to you or a permanent you control, you may have this creature deal 1 damage to that source's controller.
Sorcery
You may discard a Mountain card rather than pay this spell's mana cost. Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
Creature — Kavu
When this creature enters, it deals 4 damage to target creature.
Creature — Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Return this creature to its owner's hand.
Creature — Zombie Warrior
When this creature enters, each player sacrifices a creature of their choice.
Creature — Human Warrior Ally
Vigilance Waterbend {3}: This creature has base power and toughness 5/2 until end of turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Legendary Creature — Vampire Noble
First strike At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Enchantment
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
Instant
Draw a card for each Island you control, then discard two cards.
Creature — Beast
Whenever this creature attacks, it gets +3/-3 until end of turn.
Sorcery
Each player discards any number of cards, then draws that many cards. Draw a card.
Instant
Prevent all combat damage that would be dealt this turn.
Creature — Wall
Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.
Land
This land enters tapped. {T}: Add {B} or {G}. {4}, {T}, Sacrifice this land: Draw a card.
Creature — Human Ranger Ally
As long as you've drawn two or more cards this turn, this creature has lifelink and menace. (It can't be blocked except by two or more creatures.)
Creature — Human Plant Ally
This creature can't be blocked by creatures with power 2 or less. Waterbend {5}: Put a +1/+1 counter on this creature. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Sorcery
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens.
Creature — Nomad Giant
Artifact — Book
{2}, {T}: Draw a card. Activate only if you have no cards in hand.
Artifact — Equipment
When this Equipment enters, create a 1/1 black Ninja creature token, then attach this Equipment to it. Equipped creature has flying. Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power. Equip {2}
Creature — Human Ninja
Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.
Creature — Human Ninja
Sneak {3}{W/B} (You may cast this spell for {3}{W/B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) When this creature enters, you gain 3 life.
Sorcery — Arcane
Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.
Instant
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell.
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Land
{T}: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Land
This land enters tapped. {T}: Add {W}. {1}{W}: This land becomes a 1/5 white Soldier creature until end of turn. It's still a land.
Instant
Counter target spell unless its controller pays {1}.
Instant
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered this turn.
Creature — Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, this creature deals 8 damage to you unless you pay {G}{G}{G}{G}.