Inventory last scanned: 4/28/2026, 6:18:22 PM
Enchantment
Whenever an opponent casts a spell, that player draws seven cards.
Land
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {R}.
Creature — Human Advisor Ally
When this creature enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Basic Land — Forest
({T}: Add {G}.)
Creature — Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Land
This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)
Creature — Zombie Horror
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
Enchantment
At the beginning of your upkeep, this enchantment deals 5 damage to any target. At the beginning of each end step, your life total becomes 5. Creatures without flying can't attack you.
Creature — Elf Druid
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. {1}, {T}: Untap another target permanent.
Kindred Sorcery — Shapeshifter
Changeling (This card is every creature type.) Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Land
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.
Creature — Elemental Soldier
When this creature enters, it deals damage to any target equal to the number of creatures you control. {R}: This creature gets +1/+0 until end of turn. {W}: This creature gets +0/+1 until end of turn.
Land
{T}: Add {C}. {2}, {T}, Sacrifice a token: Draw a card. {3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token. {4}, {T}: Create a Treasure token.
Instant
Destroy target artifact, enchantment, or planeswalker.
Sorcery
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control of their choice. Round up each time.
Enchantment — Aura
Enchant creature {U}: Tap enchanted creature. {U}: Untap enchanted creature.
Creature — Beast
This spell can't be countered. Trample, haste Creature spells you control can't be countered. Combat damage can't be prevented.
Creature — Horror
When this creature enters, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn.
Creature — Sliver
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)
Legendary Creature — Rat Knight
Jump — During your turn, Freya Crescent has flying. {T}: Add {R}. Spend this mana only to cast an Equipment spell or activate an equip ability.
Creature — Frog Spirit
Deathtouch {T}: Add one mana of any color. {2}: This creature gains reach until end of turn.
Sorcery
Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
Creature — Human Scout
When this creature enters, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Human Cleric
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice this creature: Counter target spell with {X} in its mana cost unless its controller pays {3}.
Creature — Kavu Soldier
At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on this creature.
Enchantment
Artifacts, creatures, and lands your opponents control enter tapped.
Creature — Goblin Rogue
Prowess, haste Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, discard your hand, then draw three cards.
Sorcery
After this main phase, there are two additional combat phases. At the beginning of each combat this turn, untap all creatures that attacked this turn.
Sorcery
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Creature — Sliver
All Sliver creatures have double strike.
Enchantment — Aura
Enchant creature When this Aura enters, draw two cards. Enchanted creature gets +2/+0 and has flying. (It can't be blocked except by creatures with flying or reach.)
Legendary Creature — Dragon
Flying Gadrak can't attack unless you control four or more artifacts. At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")