Inventory last scanned: 4/29/2026, 6:16:54 PM
Creature — Human Rebel Ally
When this creature enters, put a +1/+1 counter on target creature.
Legendary Creature — Human Rebel Ally
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Exhaust — {3}: Put a +1/+1 counter on Jeong Jeong. When you next cast a Lesson spell this turn, copy it and you may choose new targets for the copy. (Activate each exhaust ability only once.)
Legendary Creature — Human Rebel Ally
When Jet enters, he deals damage equal to the number of creatures you control to target creature an opponent controls. When Jet dies, put a +1/+1 counter on each of up to two target creatures.
Legendary Creature — Human Rebel Ally
Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order.
Legendary Creature — Cat Demon
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
Legendary Creature — Human Artificer
{T}: Put two ingenuity counters on Jhoira, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira.
Legendary Creature — Human Artificer
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature — Human Wizard
Flying You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast.
Creature — Elf Druid
Lands you control have "{T}: Add one mana of any color."
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Enchantment — Aura
Flash Enchant creature {1}{G}: Regenerate enchanted creature.
Creature — Human Advisor
{B}, {T}: Surveil 1. Create a token that's a copy of this creature, then sacrifice an artifact or creature. Activate only as a sorcery. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
Legendary Creature — Human Warrior
First strike Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts.
Legendary Creature — Merfolk Wizard
Whenever you cast your second spell each turn, draw a card.
Enchantment
When this enchantment enters, exile target creature. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature — Bird
Flying Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {1}.
Artifact Creature — Juggernaut
This creature attacks each combat if able. This creature can't be blocked by Walls.
Legendary Creature — Human Mercenary
June can't be blocked as long as you've drawn two or more cards this turn. {1}, Sacrifice another creature: Create a Clue token. Activate only during your turn. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.
Land
This land enters tapped. {T}: Add {R}, {G}, or {W}.
Legendary Creature — Human Cleric
Flying Whenever Kaalia attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
Legendary Creature — Human Shaman
Whenever an opponent casts a spell, Kaervek deals damage equal to that spell's mana value to any target.
Sorcery
As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast. Kaervek's Torch deals X damage to any target.
Legendary Creature — Human Warlock
Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)
Legendary Creature — Human Knight
Jump — During your turn, Kain has flying. Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
Legendary Creature — Dragon Spirit
Flying, ward {3} When Kairi dies, choose one — • Return any number of target nonland permanents with total mana value 6 or less to their owners' hands. • Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.
Legendary Planeswalker — Kaito
Whenever one or more creatures you control deal combat damage to a player, you may return one of them to its owner's hand. If you do, you may activate loyalty abilities of Kaito twice this turn rather than only once. +1: Up to one target creature can't attack or block until your next turn. 0: Draw a card. −2: Create a 2/2 colorless Drone artifact creature token with deathtouch and "When this token leaves the battlefield, each opponent loses 2 life and you gain 2 life."
Legendary Artifact — Equipment
Living weapon Indestructible Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature." Equip {7}
Legendary Creature — Vampire Warrior
{B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
Legendary Creature — Vampire Warrior
Lifelink If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token. {2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas.
Legendary Creature — Spirit
At the beginning of each player's draw step, that player draws an additional card.
Artifact Creature — Turtle Warrior
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Ward {4} Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Creature — Human Druid
{T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Creature — Human Warrior
Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • This creature gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.
Enchantment
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.
Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Land
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Planeswalker — Karn
Activated abilities of artifacts your opponents control can't be activated. +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. −2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Creature — Spirit
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."
Legendary Creature — Human Warrior Ally
As an additional cost to cast this spell, you may waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) When Katara enters, draw a card, then discard a card unless her additional cost was paid. Katara gets +1/+1 for each Lesson card in your graveyard.
Legendary Creature — Human Warrior Ally
Vigilance When Katara enters, create a 1/1 white Ally creature token. Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Legendary Creature — Human Warrior Ally
Whenever you cast a spell during an opponent's turn, you get an experience counter. Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card.
Legendary Creature — Human Warrior Ally
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.