11925 Montgomery Road, Cincinnati, OH, 45249
Cards Tracked
2831
In Stock
2831
Rating
β
Inventory last scanned: 7/27/2026, 6:07:08 PM
Legendary Creature β Angel
Flying, vigilance {T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
Land
{T}: Add {C}. {T}: Add one mana of any color. This land deals 3 damage to you.
Legendary Creature β Merfolk Druid
Landfall β Whenever a land you control enters, you gain 1 life and draw a card.
Land
{T}: Add {C}. {1}, {T}, Sacrifice this land: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
Creature β Elemental Giant
Whenever this creature attacks or becomes the target of a spell an opponent controls, choose one β β’ This creature deals 3 damage to each opponent. β’ Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Legendary Creature β Human Wizard
Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.
Legendary Planeswalker β Teferi
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. β1: Untap up to four target permanents. β10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander.
Legendary Planeswalker β Teferi
Whenever you draw a card, put a loyalty counter on Teferi. 0: Draw a card. β2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token." β12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
Legendary Creature β Human Wizard
Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.
Enchantment
Artifact creatures you control get +2/+2.
Creature β Human Cleric
When this creature enters, you gain 3 life.
Land β Forest Plains
({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.
Artifact
{5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
Enchantment
Creatures you control have haste. Whenever a creature you control with power 4 or greater enters, you may draw a card.
Creature β Human Warrior
Blitzβ{2}{B}{B}, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) You may cast this card from your graveyard using its blitz ability.
Legendary Creature β Dragon
Flying Whenever Teneb deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.
Creature β Elephant
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Destroy target creature. It can't be regenerated.
Sorcery
Put all creatures on the bottom of their owners' libraries. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Creature β Dragon
Flying Spells your opponents cast that target this creature cost an additional 3 life to cast. Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
Legendary Creature β Human Rogue
Creatures you control with power or toughness 1 or less can't be blocked.
Legendary Creature β Elder Dinosaur
Deathtouch {B}, Reveal this card from your hand: Put a prey counter on target creature. Activate only during your turn. When Tetzimoc enters, destroy each creature your opponents control with a prey counter on it.
Legendary Creature β Spirit Dragon
Flying, lifelink Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for {1}.) Whenever you cast a spell, you lose life equal to its mana value.
Sorcery
({U/P} can be paid with either {U} or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature β Human Soldier
First strike Noncreature spells cost {1} more to cast.
Legendary Creature β Human Soldier
First strike Creatures and nonbasic lands your opponents control enter tapped.
Creature β Human Knight
First strike When this creature enters, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
Instant
Choose one β β’ Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. β’ Counter target spell unless its controller pays twice {X}.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III β Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Enchantment
At the beginning of your upkeep, exile the top card of your library. During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with this enchantment. {3}{R}: This enchantment deals 1 damage to target opponent or planeswalker.
Legendary Artifact β Vehicle
Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library. Crew 3
Legendary Creature β Brainiac Villain
{2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result. Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Create two tapped Powerstone tokens. II β Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able. III β This Saga deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
Legendary Artifact
Affinity for Knights (This spell costs {1} less to cast for each Knight you control.) Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. {3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.