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Cards Tracked
2843
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2843
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β
Inventory last scanned: 7/25/2026, 6:07:12 PM
Legendary Planeswalker β Chandra
0: Put a loyalty counter on each red planeswalker you control. 0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step. β2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
Legendary Planeswalker β Chandra
Whenever one or more loyalty counters are removed from Chandra, she deals that much damage to target opponent or planeswalker. +1: Exile the top card of your library. You may play it this turn. β7: Exile the top seven cards of your library. You may play them this turn.
Legendary Planeswalker β Chandra
Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. This ability triggers only once each turn. +2: Add two mana in any combination of colors. +1: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards. βX: Chandra deals X damage to each of up to two targets.
Creature β Shapeshifter
Changeling (This card is every creature type.) This creature can't block and can't be blocked.
Artifact
{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Creature β Human Rogue
Haste When this creature enters, choose one β β’ Discard a card, then draw a card. β’ Create a Treasure token. β’ Create a Wicked Role token attached to target creature you control.
Creature β Squid Horror
Whenever you draw a card, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Instant
Destroy target attacking creature. You gain life equal to its power.
Creature β Vedalken Artificer
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.)
Enchantment
Islands don't untap during their controllers' untap steps.
Land
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Artifact
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Artifact
{1}, {T}, Sacrifice this artifact: Add one mana of any color. Draw a card.
Land β Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
Creature β Elemental Shaman
{T}: This creature deals 1 damage to target player or planeswalker. Whenever you cast a red spell, you may untap this creature.
Enchantment
Whenever an opponent casts a noncreature spell, this enchantment deals 1 damage to that player. {1}, Sacrifice this enchantment: Destroy target artifact or enchantment. This enchantment deals 2 damage to that permanent's controller.
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Land β Gate
This land enters tapped. As this land enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.
Creature β Human Druid
Creatures you control have "{T}: Add {G}."
Land
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Land
{T}, Exile a creature you control: Put a storage counter on this land. {T}: Add {C} for each storage counter on this land.
Creature β Elf Druid Warrior
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature β Rabbit Mercenary
Vigilance When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Sorcery
Choose one β β’ Destroy all creatures. β’ Destroy all artifacts and enchantments.
Legendary Creature β Frog Druid
Vigilance Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand. Frogs you control have "{T}: Add {G} or {U}. Spend this mana only to cast a creature spell."
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Land β Gate
This land enters tapped. As this land enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.
Land
This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
Artifact Creature β Hydra
This creature enters with four +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it. If you do, it deals 1 damage to any target. {T}: Put a +1/+1 counter on this creature.
Creature β Sliver
All Slivers have "{2}: Regenerate this permanent."
Artifact
As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost {1} less to cast.
Legendary Creature β Human Soldier Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Land β Locus
This land enters tapped. {T}: Add {C} for each Locus on the battlefield.
Artifact Creature β Equipment Kirin
Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Artifact
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Creature β Elemental
Flash Reach When this creature enters, it deals 2 damage to each creature with flying and each player. Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature β Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Sorcery
You win the game if you control a land of each basic land type and a creature of each color.
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Sorcery
You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.