Inventory last scanned: 5/8/2026, 7:09:47 PM
Sorcery
Return target creature card from your graveyard to the battlefield.
Creature — Griffin
Flying Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on this creature.
Instant
Counter target spell unless its controller pays {X}, where X is its mana value.
Enchantment
Landfall — Whenever a land you control enters, choose one — • Target creature gets +2/+0 until end of turn. • Target creature can't block this turn.
Artifact
{3}, {T}: This artifact deals 1 damage to any target. When this artifact is put into a graveyard from the battlefield, it deals 5 damage to any target.
Creature — Phoenix
Flying, haste When this creature enters, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as this card is in your graveyard, if you would learn, you may instead return this card to the battlefield.
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens. Foretell {3}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand.
Instant
Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.
Creature — Zombie Centaur
When this creature enters, target player mills four cards.
Creature — Spirit Cleric
Flying When this creature enters, return target Spirit, instant, or sorcery card from your graveyard to your hand.
Creature — Zombie Satyr
When this creature dies, each player mills three cards.
Creature — Elemental
Flying When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature — Human Rebel
Whenever one or more creatures attack you, if this creature is untapped, you may untap all creatures you control.
Sorcery
Create four 2/2 red and green Satyr creature tokens with haste.
Creature — Spirit
Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
Creature — Unicorn
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this creature leaves the battlefield, you gain life equal to the number of age counters on it.
Creature — Human Archer
When this creature enters, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Draw three cards.
Instant
You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.
Instant
You gain 3 life. Draw a card.
Sorcery
Return target green card from your graveyard to your hand.
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand.
Sorcery
Exile target artifact or enchantment.
Enchantment
Whenever an opponent casts a multicolored spell, you gain 4 life.
Creature — Rhino
Whenever this creature blocks, Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature — Fungus Zombie
Undergrowth — This creature enters with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.
Legendary Creature — God
Deathtouch, indestructible Rhonas can't attack or block unless you control another creature with power 4 or greater. {2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.
Sorcery
Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.
Creature — Rhino Soldier
First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control have first strike.
Creature — Rhino Soldier
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, tap target creature an opponent controls.
Land
{T}: Choose a color. Add one mana of that color unless any player pays {1}. Activate only as an instant.
Enchantment
{U}: Tap target creature unless its controller pays {1}.
Sorcery
Return up to two target creatures to their owner's hand. Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle.
Sorcery — Arcane
Draw a card for each Spirit you control.
Instant
Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's mana value to that permanent or player.
Creature — Sphinx
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, you may return target creature an opponent controls to its owner's hand.
Creature — Human Artificer
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
Creature — Human Knight
Vigilance As this creature enters, choose a creature type. Human creatures you control have protection from creatures of the chosen type.
Creature — Beast
Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Pangolin Beast
When this creature enters, put a +1/+1 counter on each other creature you control.
Sorcery
Rift Bolt deals 3 damage to any target. Suspend 1—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Creature — Illusion
Flying When this creature enters, return target permanent to its owner's hand. Suspend 3—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Enchantment
{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
Sorcery
Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life.
Instant
Target blocking creature gets +7/+7 until end of turn.
Snow Creature — Human Druid
{T}: Untap another target snow permanent.
Snow Creature — Skeleton
{S}: Regenerate this creature. ({S} can be paid with one mana from a snow source.)
Creature — Giant Warrior
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Creature — Human Wizard
{1}, {T}: You may tap or untap target permanent. Activate only if you control four or more snow permanents.
Artifact — Equipment
Equipped creature has vigilance. (Attacking doesn't cause it to tap.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Warrior
Haste