Inventory last scanned: 5/5/2026, 7:05:36 PM
Creature — Eldrazi Drone
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) This creature can't be blocked.
Snow Creature — Giant Wizard
When this creature enters, tap target artifact or creature an opponent controls. If {S} was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ({S} is mana from a snow source.)
Creature — Human Warrior
When this creature dies, create a 1/1 white Human Warrior creature token.
Instant
Choose one — • Destroy target creature. • Return target creature card from your graveyard to the battlefield. Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)
Enchantment — Aura
Enchant creature Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.
Sorcery
A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)
Sorcery
Exile all creatures and Spacecraft.
Artifact Creature — Gargoyle
Flying When this creature enters, put up to one target instant or sorcery card from your graveyard on top of your library.
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.
Host Creature — Snake
When this creature enters, roll a six-sided die. Target opponent loses life equal to the result.
Instant
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. (A creature with reach can block creatures with flying.)
Instant
Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.
Creature — Spirit
Sacrifice this creature: Target player loses 1 life.
Enchantment — Aura
Enchant creature Whenever enchanted creature is dealt damage, this Aura deals that much damage to that creature's controller.
Creature — Zombie
Whenever another Zombie you control enters, you may tap target artifact or creature.
Creature — Hydra Mutant
Trample This creature enters with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on this creature.
Sorcery
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
Instant
Creatures you control have base power and toughness X/X until end of turn.
Creature — Human Wizard
When this creature enters, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control.
Creature — Ooze
Whenever this creature attacks, exile the top card of your library. If it's a creature card, this creature gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.) Equip {2}
Instant
Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
Creature — Insect Scientist
When this creature enters, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.") Whenever you sacrifice an artifact, this creature deals 2 damage to target opponent.
Creature — Eldrazi Drone
Devoid (This card has no color.) When this creature enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}." ({C} represents colorless mana.) {1}{C}: Regenerate this creature.
Creature — Vampire Cleric
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. Whenever this creature attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
Creature — Vampire Cleric
When this creature enters, target opponent loses 1 life for each Vampire you control.
Creature — Vampire Soldier
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Sorcery
All creatures get -2/-2 until end of turn. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Human Ninja
Ninjutsu {2}{B} This creature enters with a menace counter on it. Whenever this creature deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.
Enchantment
As this enchantment enters, choose two players. If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
Creature — Jackal Warrior
You may exert this creature as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)
Creature — Human Shaman
Deathtouch When this creature dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle.
Creature — Zombie Cat
When this creature dies, target opponent discards a card at random.
Creature — Dragon
Flying Acid Breath — When this creature enters, target creature an opponent controls gets -3/-3 until end of turn.
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Creature — Treefolk Shaman
{2}{B}: Regenerate target Treefolk.
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Enchantment — Aura
Enchant creature Enchanted creature has protection from black. This effect doesn't remove this Aura.
Creature — Phyrexian Goblin Zombie
Haste Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Instant
Exile target creature with power 4 or greater.
Creature — Human Rogue
Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When this creature enters, it deals 1 damage to you and you draw a card.
Creature — Phyrexian Human Artificer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike.
Artifact — Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, you may have that creature become a copy of another target creature you control. Equip {2}
Creature — Fox Ninja
Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Double strike
Creature — Sliver
Hellbent — As long as you have no cards in hand, Sliver creatures you control have "{T}: This creature deals 1 damage to target player or planeswalker."
Instant
Target creature gains deathtouch until end of turn. Draw a card.
Artifact — Equipment
Equipped creature gets +1/+1. As long as equipped creature is a Human or an Angel, it has vigilance. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature has flying and first strike. Equip {2}
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.) Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
Creature — Zombie
This creature has flying as long as you control a Dragon. When a Dragon enters, you may return this card from your graveyard to the battlefield.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
Sorcery
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.