Boise, ID
Cards Tracked
8626
In Stock
8626
Rating
—
Inventory last scanned: 6/27/2026, 6:12:54 PM
Creature — Horror
When this creature enters, each player sacrifices a creature of their choice.
Legendary Creature — Ooze
Slurrk enters with five +1/+1 counters on it. Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)
Creature — Human Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.
Instant
Destroy target artifact. Draw a card.
Instant
Destroy target artifact or land. If an artifact is destroyed this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
Instant
Destroy target blocked creature.
Instant
Destroy target creature with power 4 or greater.
Sorcery
Smiting Helix deals 3 damage to any target and you gain 3 life. Flashback {R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Elemental Shaman
{T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. When a Ninja you control enters, you may return this card from your graveyard to the battlefield attached to that creature.
Creature — Elemental Warrior
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Land
This land enters tapped. {T}: Add {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
Land
This land enters tapped. When this land enters, target creature can't block this turn. {T}: Add {R}.
Instant
Destroy target creature with mana value 3 or less. It can't be regenerated.
Artifact — Vehicle
Flying Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. Draw a card.
Creature — Beast
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Creature — Spider
Reach Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
Creature — Human Soldier
Whenever you cycle a card, tap target creature an opponent controls.
Artifact Creature — Thopter
Flying, haste
Creature — Human Spy
{2}{U}, {T}: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on your choice of the top or bottom of its owner's library.
Creature — Goblin Rogue
{2}, {T}: Target creature with power 2 or less can't be blocked this turn.
Creature — Homunculus Illusion
This creature can't block or be blocked by creatures with power 2 or greater.
Creature — Squirrel Advisor
You may tap this creature to increase the result of a die any player rolled by 1.
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Draw two cards, then discard a card.
Enchantment — Aura
Enchant creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow land.
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an Island is tapped for mana, its controller may add an additional {U}. If that Island is snow, its controller may add an additional {U}{U} instead. Spend this mana only to pay cumulative upkeep costs.
Artifact Creature — Wall
Defender (This creature can't attack.) {1}: This creature gets +1/+0 until end of turn. {1}: This creature gets +0/+1 until end of turn. {3}: This creature deals 1 damage to target creature without flying that's attacking you.
Creature — Dog
{1}, {T}: Return this creature and target green or blue creature you control to their owner's hand.
Creature — Dinosaur
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature gets +3/+0 as long as you have the city's blessing.
Land
This land enters tapped. When this land enters, target creature gains flying until end of turn. {T}: Add {U}.
Creature — Bird Warrior
Flying When this creature enters, each player draws a card.
Creature — Human Rogue
Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards.
Artifact Creature — Cyborg Knight
{T}: Uninstall all results from this creature, then roll a six-sided die. Install the result on this creature. (Put the die on this creature.) You may uninstall a result from this creature to use it for a die you rolled. Uninstall a 6 from this creature: Draw a card.
Creature — Ogre Samurai Mercenary
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of this creature.
Creature — Goblin Artificer
At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.
Creature — Ogre Samurai Shaman
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{R}: This creature gets +X/+0 until end of turn, where X is the number of cards in your hand.
Sorcery
Choose one — • Destroy all creatures with power 2 or less. • Destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)
Artifact Creature — Soldier
{1}: Choose target opponent. Regenerate this creature. When it regenerates this way, that player may draw a card.
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
Creature — Dwarf Warrior
Double strike Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on this creature.
Artifact Creature — Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Creature — Elf Performer
{T}: Add {T}{T}. Activate only once each turn. (While activating an ability, use {T} rather than tapping the permanent to pay for {T}.)
Instant
Target player can't play lands this turn. Draw a card at the beginning of the next turn's upkeep.
Instant
Creatures you control get +0/+5 until end of turn.
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
Creature — Camel
This creature has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)
Artifact Creature — Construct
{U}: Untap this creature.