Inventory last scanned: 5/9/2026, 7:51:41 PM
Enchantment — Aura
Enchant creature You control enchanted creature. Discard two cards: This Aura's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Artifact
{5}, {T}, Sacrifice this artifact: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
Creature — Wurm
Trample Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on this creature.
Enchantment — Aura
Enchant nonland permanent At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its mana value.
Sorcery
Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both instead. • Exile target creature or planeswalker. • Return target creature or planeswalker card from your graveyard to your hand.
Creature — Avatar
Deathtouch {3}{B}{B}: Return up to three target creature cards from your graveyard to your hand. {3}{B}{B}, Exile this card from your graveyard: Return up to three target creature cards from your graveyard to your hand.
Creature — Avatar
Vigilance {4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. {4}{W}{W}, Exile this card from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
Instant
Target creature you control deals damage equal to its power to any target.
Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.
Creature — Djinn
Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
Creature — Elemental Shaman
{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R}.
Creature — Demon
When this creature dies, each player loses 3 life.
Creature — Bird Soldier
Flying Whenever a creature with flying dies, put a +1/+1 counter on this creature.
Creature — Demon
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) If a creature card with flying was exiled with this creature's delve ability, this creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
Creature — Elf Rogue
Whenever this creature deals combat damage to a player, draw a card.
Instant — Arcane
Return target creature card from your graveyard to your hand. Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Creature — Human Cleric
{T}: You gain 1 life.
Enchantment Creature — Minotaur Shaman
{2}{B}, Sacrifice a creature: Draw a card.
Creature — Spirit
Defender (This creature can't attack.) Whenever this creature is dealt combat damage, you gain that much life and attacking player loses that much life.
Creature — Spirit
As an additional cost to cast this spell, discard a card or sacrifice a permanent. Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
Instant
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
Creature — Scorpion Demon
When this creature enters, put two -1/-1 counters on target creature you control. When this creature dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on this creature.
Creature — Spirit
Defender (This creature can't attack.) {1}{U}, Sacrifice this creature: Counter target creature spell.
Sorcery
Target player mills cards equal to your life total.
Artifact — Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact
This artifact enters tapped. When this artifact enters, draw a card. {2}, {T}, Sacrifice this artifact: Draw a card.
Instant
Creatures you control gain protection from non-Human creatures until end of turn.
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Destroy target creature or planeswalker.
Creature — Zombie
{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
Instant
Spark Spray deals 1 damage to any target. Cycling {R} ({R}, Discard this card: Draw a card.)
Creature — Elemental Soldier
Trample, lifelink, haste At the beginning of the end step, sacrifice this creature.
Sorcery
Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.
Artifact Creature — Masticore
As an additional cost to cast this spell, discard a card. Protection from planeswalkers {1}: This creature deals 1 damage to target planeswalker. {3}: This creature gains indestructible until end of turn.
Sorcery
Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
Creature — Dragon
Flying When this creature enters, you may pay {2}{R}. When you do, it deals 3 damage to any target.
Artifact — Equipment
Equipped creature has first strike. {R}{R}: Attach this Equipment to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment
When this enchantment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
Artifact
{4}, {T}, Sacrifice this artifact: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.
Creature — Human Wizard
When this creature enters, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
Land
{T}: Add {C}. {6}, {T}, Sacrifice this land: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."
Instant
Spawning Breath deals 1 damage to any target. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Enchantment — Aura
Enchant land Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample."
Land
This land enters tapped. {T}: Add {B}. {1}{B}: This land becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature — Elemental
Trample Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
Creature — Goblin Warrior
Defender {T}: This creature deals 1 damage to each player.
Creature — Frog Beast
At the beginning of your upkeep, return a creature you control to its owner's hand.
Creature — Bird Shaman
Flying Instant and sorcery spells you cast with mana value 5 or greater cost {1} less to cast.
Creature — Specter
Flying {5}{B}: Target opponent loses 2 life and you gain 2 life.
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, that player discards a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Spirit
Flash Flying When this creature enters, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many other target artifacts, creatures, and/or enchantments phase out.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying.
Sorcery
Create three 1/1 white Spirit creature tokens with flying.
Sorcery
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
Artifact
{T}: Choose a player. That player adds one mana of any color they choose.