Inventory last scanned: 5/9/2026, 7:51:41 PM
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has lifelink. When this Aura enters, create a 1/1 white Vampire creature token with lifelink.
Creature — Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
{1}{G}: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Creature — Goblin
When this creature enters, choose a player. That player adds two mana of any one color they choose.
Artifact
Whenever you cast a black spell or a Swamp you control enters, you gain 1 life.
Artifact
Whenever you cast a red spell or a Mountain you control enters, you gain 1 life.
Artifact
As this artifact enters, choose a consonant other than N, R, S, or T. Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.
Artifact
Whenever you cast a blue spell or an Island you control enters, you gain 1 life.
Artifact
Whenever you cast a white spell or a Plains you control enters, you gain 1 life.
Artifact
Whenever you cast a green spell or a Forest you control enters, you gain 1 life.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."
Instant
Staggershock deals 2 damage to any target. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Creature — Hag
Swampwalk, forestwalk (This creature can't be blocked as long as defending player controls a Swamp or a Forest.)
Creature — Cat Archer
When this creature enters, secretly choose an opponent. Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
Land
{T}: Add {C}. {6}: This land becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
Creature — Cat
This creature can't be blocked by more than one creature.
Creature — Satyr
Trample At the beginning of each combat, if you control a creature with power 4 or greater, this creature gets +1/+1 until end of turn.
Creature — Elk
Formidable — Whenever this creature attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
Creature — Dinosaur
This creature has haste as long as you control another Dinosaur.
Creature — Antelope Beast
Trample At the beginning of your upkeep, return a green creature you control to its owner's hand.
Artifact
This artifact enters tapped. {T}: Add one mana of any color that a basic land you control could produce.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature you control When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
Land
{T}: Add {C}. {W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness. {B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
Instant
Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)
Instant // Sorcery
Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
Sorcery — Lesson
Choose one — • Start from Scratch deals 1 damage to any target. • Destroy target artifact.
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling {1} ({1}, Discard this card: Draw a card.)
Enchantment
Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
Artifact Creature — Construct
Vigilance When this creature enters, you become the monarch.
Instant
Target creature gains protection from the color of your choice until end of turn.
Creature — Dinosaur
Vigilance {1}{W}, {T}: This creature deals damage equal to its toughness to target creature blocking or blocked by it.
Creature — Dwarf Knight
Lifelink
Creature — Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.) When this creature dies, put a +1/+1 counter on target creature you control.
Instant
Untap target creature. It gets +1/+4 and gains reach until end of turn.
Instant
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.
Creature — Human Rigger
Deathtouch When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
Sorcery
Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Artifact Creature — Construct
{5}: Augment {4} ({4}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature — Goblin Rigger
Whenever another Goblin you control enters, you may pay {1}. If you do, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature — Goblin Rigger
When this creature enters, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Instant
Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Artifact Creature — Dragon
Flying {2}: This creature gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
Artifact Creature — Construct
{T}: Put a +1/+1 counter on each artifact creature you control.
Instant
Choose one — • Counter target artifact spell. • Return target artifact to its owner's hand.
Creature — Bird Soldier
Flying Whenever this creature attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
Artifact — Equipment
Equipped creature gets +2/+2. Equip Knight {1} Equip {3}
Creature — Frog Snake
{3}{U}: This creature gains flying until end of turn.
Sorcery
Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay {2}.
Sorcery
Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control. Draw a card.
Land
{T}: Add {C}. {3}{B}{R}, {T}: This land deals 2 damage to target player or planeswalker.
Creature — Human Wizard
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures has "{T}: Target player mills two cards."
Creature — Human Wizard
When this creature enters, return target artifact or enchantment to its owner's hand.