Inventory last scanned: 5/12/2026, 7:06:17 PM
Enchantment
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
Creature — Fungus Beast
This creature enters with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. {1}, {T}: Put a +1/+1 counter on this creature.
Creature — Insect
Flying This creature enters with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on this creature.
Creature — Goblin
When this creature enters, roll a d20. 1—9 | Create a 1/1 red Goblin creature token. 10—19 | Create two of those tokens. 20 | Create three of those tokens.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has haste.
Instant
Destroy target creature with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Giant Soldier
Vigilance Whenever this creature attacks, it deals 1 damage to each creature defending player controls.
Sorcery
Target player mills four cards. Escape—{3}{U}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Instant
Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
Instant
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
Creature — Spider
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.)
Creature — Merfolk Warrior
Flash When this creature enters, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Creature — Dragon
Flying When this creature enters, you may put a creature card with mana value 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
Creature — Human Soldier
Double strike (This creature deals both first-strike and regular combat damage.) Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.
Sorcery
Choose one or both — • Put target creature on top of its owner's library. • Return target creature to its owner's hand.
Sorcery
Exchange control of two target creatures.
Sorcery
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
Creature — Centaur Warrior
Sorcery
Create two 1/1 white Soldier creature tokens with lifelink.
Creature — Merfolk Warrior
Creature — Elf Druid Ally
Vigilance As long as you control six or more lands, this creature and land creatures you control get +2/+2.
Creature — Elf
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature — Elf Scout Ranger
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Human Druid
Vigilance Whenever this creature attacks, roll a d20. 1—9 | You gain 1 life. 10—19 | You gain 2 life. 20 | You gain 5 life.
Legendary Creature — Human Knight
Partner with Khorvath Brightflame (When this creature enters, target player may put Khorvath into their hand from their library, then shuffle.) Double strike Dragons your team controls have double strike.
Creature — Human Druid
{T}: Add one mana of any color that a land an opponent controls could produce.
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature dies, you gain 3 life. Equip {1}
Artifact Creature — Shaman
{G}, Sacrifice this creature: Destroy target artifact or enchantment.
Instant
Two target creatures each get +2/+2 until end of turn.
Creature — Elf
When this creature dies, create two 1/1 green Insect creature tokens.