Inventory last scanned: 5/13/2026, 7:05:47 PM
Creature — Cat Soldier
When this creature enters, you may pay {X}. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.
Creature — Elf Archer Ally
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature with flying equal to the number of Allies you control.
Creature — Elf Rogue
Deathtouch
Creature — Elf
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker {3} When this creature enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
Creature — Elf Rogue
Reach
Creature — Elf Warrior Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control get +2/+2 until end of turn.
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
Enchantment — Aura
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent.
Creature — Human Samurai Archer
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: This creature deals 1 damage to target attacking or blocking Spirit.
Creature — Elf Warrior
Cast this spell only if you've cast another green spell this turn. Trample
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.
Artifact
Whenever a source you control other than this artifact deals damage to an opponent, put a charge counter on this artifact. {X}, {T}, Remove X charge counters from this artifact: It deals X damage to any target.
Sorcery
Create two 2/2 blue Drake creature tokens with flying.
Legendary Creature — Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Creature — Human Knight Ally
Whenever this creature or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on this creature.
Enchantment — Aura
Flash Enchant artifact, creature, or planeswalker When this Aura enters, tap enchanted permanent. If it's an Equipment, unattach it. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
Sorcery
Scry 4, then draw two cards.
Creature — Phyrexian Horror
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {G}: Target creature blocks this creature this turn if able.
Creature — Snake
Whenever this creature blocks or becomes blocked by a creature, destroy that creature at end of combat.
Artifact Creature — Golem
Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)
Creature — Spider
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.)
Instant
Prevent all combat damage that would be dealt this turn by creatures without trample.
Instant
Choose one — • Tangletrap deals 5 damage to target creature with flying. • Destroy target artifact.
Creature — Elemental
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) When this creature enters, target player discards a card for each creature it devoured.
Legendary Creature — Human Soldier
Vigilance Whenever Taranika attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.
Creature — Lhurgoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Each opponent discards two cards.
Legendary Creature — Human Shaman
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) {2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
Creature — Human Rebel
Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0. Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
Creature — Goblin Warlock
When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell.
Creature — Elf Wizard
Kicker {3} (You may pay an additional {3} as you cast this spell.) When this creature enters, if it was kicked, all creatures able to block target creature this turn do so.
Creature — Elf
All creatures able to block this creature do so.
Legendary Creature — Human Artificer
Haste {U}{R}, {T}: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Creature — Bird
Flying When this creature enters, you may return a land you control to its owner's hand.
Creature — Merfolk Wizard
Kicker {4} (You may pay an additional {4} as you cast this spell.) When this creature enters, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
Instant
({U/R} can be paid with either {U} or {R}.) When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Sorcery — Lesson
If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
Artifact — Equipment
Equipped creature gets +1/+1 and has vigilance and trample. Equip creature token {1} Equip {3}
Instant
Cast this spell only during the declare attackers step. Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.
Creature — Elemental Giant
Whenever this creature attacks or becomes the target of a spell an opponent controls, choose one — • This creature deals 3 damage to each opponent. • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Enchantment
Each land card in your hand has cycling {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery
Destroy target land. Creatures without flying can't block this turn.
Land
This land enters tapped. When this land enters, target creature gets +2/+0 until end of turn. {T}: Add {R}.
Creature — Goblin Warrior
{2}{R}: This creature gets +2/+0 until end of turn.
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Enchantment — Aura
Enchant artifact or creature Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creature — Drake
Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creature — Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
Instant
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters as a creature, it enters with an additional +1/+1 counter on it.
Creature — Phyrexian Elf Warrior
Protection from artifacts Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Instant
Destroy target artifact. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)