Inventory last scanned: 5/13/2026, 7:05:47 PM
Creature — Lizard
This creature gets +1/+2 as long as you have one or fewer cards in hand.
Instant
As an additional cost to cast this spell, discard a card. Draw two cards.
Creature — Human Assassin
Deathtouch Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Legendary Creature — Insect Druid
{G}, {T}: Target creature gets +5/+5 until end of turn.
Creature — Rat
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Creature — Turtle
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Creature — Human Soldier
At the beginning of your end step, if you're the monarch, put a +1/+1 counter on this creature.
Artifact
Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.
Land
{T}: Add {C}. {1}, {T}: Put a charge counter on this land. {T}, Remove a charge counter from this land: Add two mana of any one color. Spend this mana only to cast kicked spells.
Creature — Thrull
{1}{B}, Sacrifice this creature: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
Creature — Thrull Wizard
{1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}.
Legendary Creature — Troll Shaman
This spell can't be countered. Hexproof (This creature can't be the target of spells or abilities your opponents control.) {1}{G}: Regenerate Thrun.
Artifact — Contraption
Whenever you crank this Contraption, roll two six-sided dice. This Contraption deals damage to target creature equal to the difference between those results.
Creature — Elemental Drake
Flying Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
Creature — Wall
Defender (This creature can't attack.) Flying {U}: This creature gets +1/+1 until end of turn.
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost. Thunderclap deals 3 damage to target creature.
Creature — Drake
Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1.
Creature — Giant Shaman
When this creature enters, it deals damage equal to the number of Giants you control to each non-Giant creature.
Creature — Rhino
Trample When this creature enters, other creatures you control gain trample until end of turn.
Artifact — Vehicle
First strike, trample, haste Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Djinn
Flying Whenever this creature attacks, it deals damage to any target equal to the number of cards you've drawn this turn.
Sorcery
Thundering Rebuke deals 4 damage to target creature or planeswalker.
Creature — Human Wizard
When this creature enters, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
Instant
Thunderous Wrath deals 5 damage to any target. Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Creature — Human Wizard
Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.) When this creature enters, if it was kicked with its {1}{B} kicker, target player discards two cards. When this creature enters, if it was kicked with its {G} kicker, destroy target enchantment.
Creature — Kavu
First strike Black spells and green spells you cast cost {1} less to cast.
Creature — Human Soldier
{T}: Target creature can't attack or block this turn.
Artifact
As long as this artifact is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn.
Artifact — Vehicle
Trample, haste Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Instant
Prevent all damage that would be dealt this turn by creatures your opponents control.
Sorcery
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.
Legendary Creature — Angel Artificer
Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
Creature — Devil
When this creature dies, it deals 1 damage to any target. {1}{R}: This creature gets +2/+0 until end of turn.
Legendary Creature — Human Wizard
Whenever you cast a blue spell, target creature gains flying until end of turn. Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost. You may tap or untap target creature.
Creature — Merfolk
When this creature enters, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order. {3}{U}: This creature gains flying until end of turn.
Enchantment
Cast this spell only if no permanents named Tidal Influence are on the battlefield. This enchantment enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this enchantment. As long as there is exactly one tide counter on this enchantment, all blue creatures get -2/-0. As long as there are exactly three tide counters on this enchantment, all blue creatures get +2/+0. Whenever there are four or more tide counters on this enchantment, remove all tide counters from it.
Sorcery
Tap up to three target creatures without flying.
Creature — Merfolk Warrior
{T}: Target land becomes an Island until end of turn.
Instant
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
Creature — Eldrazi Drone
Devoid (This card has no color.) Other colorless creatures you control get +0/+1.
Creature — Elemental
{U}, {T}: You may tap or untap another target creature. Landfall — Whenever a land you control enters, you may untap this creature.
Artifact Creature — Bird
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Merfolk Wizard
{T}: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.
Creature — Human Barbarian
Trample Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, this creature deals damage equal to the sacrificed creature's power to target creature.
Enchantment — Aura
Enchant creature Enchanted creature gets -6/-0 and loses flying.
Creature — Treefolk Druid
When this creature enters, you may return up to two target land cards from your graveyard to your hand.
Enchantment — Aura
Enchant creature When this Aura enters, it deals 1 damage to enchanted creature. Enchanted creature gets +3/+0 and has trample.
Creature — Human Shaman
Haste Whenever this creature attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.
Land
This land enters tapped. {T}: Add {R} or {G}.
Creature — Wolf
This creature gets +1/+1 for each other creature you control named Timberpack Wolf.
Sorcery
Put target creature on top of its owner's library.
Instant
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
Enchantment
Each creature you control with a level counter on it gets +2/+2.
Token Creature — Zombie Dragon
Flying