Inventory last scanned: 5/5/2026, 7:05:36 PM
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Creature — Vampire Druid
Menace (This creature can't be blocked except by two or more creatures.) Whenever you gain life, put a +1/+1 counter on this creature.
Creature — Zombie Wizard
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
Creature — Vampire Shaman
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Enchantment
When this enchantment enters, draw a card. All lands lose all abilities except mana abilities.
Sorcery
Each opponent loses 3 life. You gain life equal to the life lost this way.
Creature — Thrull
Sacrifice this creature: Add {B}{B}.
Instant
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
Snow Sorcery
Choose one — • Destroy all creatures. • Destroy all planeswalkers. Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of {S} spent to cast this spell. ({S} is mana from a snow source.)
Creature — Orc Warrior
{1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.
Creature — Vampire Knight
As long as you control an enchantment, this creature gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
Creature — Elf Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature — Plant Elemental
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
Sorcery
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
Creature — Vampire
This creature attacks each combat if able. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature — Vampire Knight
Flash This creature enters with a +1/+1 counter on it for each creature that died this turn.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
Creature — Giant
{R}, Sacrifice this creature: It deals 6 damage to each creature and each player.
Creature — Dwarf
{R}, Sacrifice this creature: It deals 1 damage to each creature without flying.
Creature — Kavu
{R}, Sacrifice this creature: It deals 2 damage to each creature.
Creature — Efreet Shaman
{2}{U}, {T}: Draw a card, then discard a card.
Creature — Vampire
Sacrifice a creature: Put a +1/+1 counter on this creature.
Creature — Vampire Cleric
Whenever this creature enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target. Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Vampire Shaman
Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.) When this creature enters, target opponent discards a card for each time it was kicked.
Creature — Human Warrior
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)
Creature — Vampire Berserker
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Vampire
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
Creature — Vampire
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Creature — Plant Elemental
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Dryad
{T}: Untap target land.
Creature — Spirit
Reach When this creature enters, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
Instant
You gain life equal to the number of creature cards in your graveyard.
Enchantment
Each noncreature, non-Equipment artifact is an Equipment with equip {X} and "Equipped creature gets +X/+0," where X is that artifact's mana value.
Artifact — Equipment
When this Equipment enters, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach this Equipment to that creature. Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.) Equip {3}
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Instant
You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.
Creature — Mongoose
This spell can't be countered. Shroud (This creature can't be the target of spells or abilities.)
Artifact Creature — Cyborg Beeble
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Creature — Shapeshifter
You may have this creature enter as a copy of any creature card in a graveyard.
Creature — Spirit
Trample Soulshift 8 (When this creature dies, you may return target Spirit card with mana value 8 or less from your graveyard to your hand.)
Creature — Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature — Human Wizard
{1}: Add {B}.
Creature — Faerie
Flying {2}{B}, Sacrifice a Food: Target creature gets -3/-3 until end of turn.
Creature — Zombie
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Rat
This creature can't be blocked by Walls.
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Land
This land enters tapped. {T}: Add {B}. {T}, Sacrifice this land: Add one mana of any color.
Creature — Human Shaman
Sacrifice another creature: Until end of turn, this creature becomes a Dragon with base power and toughness 4/4, flying, and haste.
Creature — Human Wizard
{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
Kindred Sorcery — Goblin
Return target Goblin card from your graveyard to your hand.
Instant
Target creature attacks this turn if able. Draw a card.
Sorcery
Boiling Earth deals 1 damage to each creature your opponents control. Awaken 4—{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Creature — Human Warrior Ally
This creature can't block. Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Creature — Elemental Dog
Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever this creature attacks, other creatures you control get +1/+0 until end of turn.
Creature — Dragon
Flying Whenever another creature you control enters, target creature gets +2/+0 until end of turn.