Boise, ID
Cards Tracked
8611
In Stock
8611
Rating
—
Inventory last scanned: 6/28/2026, 6:12:17 PM
Creature — Dinosaur
When this creature enters, you may pay {G} up to three times. When you pay this cost one or more times, choose up to that many — • Destroy target artifact or enchantment. • Exile target player's graveyard. • You gain 4 life.
Sorcery
Destroy all enchantments.
Land
This land enters tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)
Enchantment Creature — Griffin
Flying Aura spells you cast cost {1} less to cast.
Sorcery
Devoid (This card has no color.) Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.
Land
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
Artifact
This artifact enters with three charge counters on it. {1}, {T}, Remove a charge counter from this artifact: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.
Instant
Switch target creature's power and toughness until end of turn.
Instant
Counter target creature spell. Put two +1/+1 counters on up to one target creature.
Enchantment — Aura
Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated.
Creature — Human Soldier
{T}: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)
Instant
Counter target spell. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Sorcery
Target player mills half their library, rounded down.
Artifact
{1}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Enchantment — Aura
Enchant creature As this Aura enters, choose a land type. When this Aura enters, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
Sorcery
Put a +1/+1 counter on each of up to two target creatures. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment — Aura
Enchant creature All damage that would be dealt to enchanted creature is dealt to its controller instead.
Creature — Demon
When this creature enters from a graveyard, target opponent gains control of it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Porcupine Performer
Flying Whenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.) Other alliterative creatures you control have flying.
Instant
Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
Artifact — Contraption
Whenever you crank this Contraption, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.
Sorcery
Return target card from your graveyard to your hand. Exile Treasured Find.
Creature — Human
When this creature enters, you may return target artifact card from your graveyard to your hand.
Artifact Creature — Construct
When this creature dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
Creature — Thrull
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever this creature attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
Creature — Treefolk
Treefolk Seedlings's toughness is equal to the number of Forests you control.
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Creature — Plant
Defender {T}: Exchange target opponent's life total with this creature's toughness.
Creature — Elf Berserker
Dash {1}{G} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Whenever this creature attacks, target creature you control gets +1/+1 until end of turn.
Creature — Bird Soldier
Flying, protection from green
Sorcery
Each player sacrifices a land of their choice.
Creature — Troll
Defender Reach (This creature can block creatures with flying.) {1}{B}{G}: Regenerate this creature.
Legendary Creature — Human Wizard
{1}, {T}: Put a fate counter on another target creature. {W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control. {B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards.
Enchantment
When this enchantment enters, draw three cards, then discard a card. When a Cartouche you control enters, return this enchantment to its owner's hand.
Sorcery
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
Instant
Target opponent sacrifices a creature of their choice. You gain life equal to that creature's toughness.
Creature — Human Spellshaper
{U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land.
Artifact — Equipment
Invoke Duplicity — Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature." Equip {2}
Enchantment — Aura
Flash Enchant creature When this Aura enters, untap enchanted creature. Enchanted creature gets +1/+1 and has vigilance.
Artifact
This artifact enters with three charge counters on it. {B}{B}, {T}: Put a charge counter on this artifact. {2}, {T}, Remove a charge counter from this artifact: Put a -1/-1 counter on target creature.
Artifact
This artifact enters with three charge counters on it. {G}{G}, {T}: Put a charge counter on this artifact. {2}, {T}, Remove a charge counter from this artifact: Create a 1/1 green Phyrexian Insect creature token with infect.
Artifact
This artifact enters with three charge counters on it. {U}{U}, {T}: Put a charge counter on this artifact. {2}, {T}, Remove a charge counter from this artifact: Draw a card.
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create three 1/1 white Spirit creature tokens with flying.
Enchantment
At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life.
Artifact Creature — Construct
Flying This creature enters with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has "Sacrifice this token: This token deals 1 damage to any target."
Artifact Creature — Construct
This creature enters with three +1/+1 counters on it. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature — Merfolk Soldier
Heroic — Whenever you cast a spell that targets this creature, draw a card.
Instant
Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.
Creature — Merfolk Wizard
Constellation — Whenever an enchantment you control enters, this creature gains flying until end of turn.
Instant
Destroy target creature with power 4 or greater. You gain 3 life.