Inventory last scanned: 5/13/2026, 7:05:47 PM
Enchantment — Aura
Enchant land Enchanted land has "{T}, Pay 1 life: Draw a card."
Enchantment
Whenever an opponent draws a card, this enchantment deals 1 damage to that player.
Sorcery
Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
Creature — Skeleton Soldier
Whenever this creature attacks, exile target creature card from your graveyard. When this creature dies, put all cards exiled with it onto the battlefield.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't block. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Sorcery — Arcane
Up to three target creatures can't block this turn.
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) You may spend mana as though it were mana of any color to cast spells with the chosen name.
Sorcery
Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
Instant
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Sorcery
Draw three cards. Adamant — If at least three blue mana was spent to cast this spell, scry 3.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Creature — Spirit
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.)
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1.
Sorcery
Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.
Enchantment
Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card.
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Untap each creature you control with a +1/+1 counter on it.
Artifact
{7}, {T}, Sacrifice this artifact: Destroy target permanent.
Land
{T}: Add {C}. {1}, {T}: Add one mana of any color.
Instant
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
Instant
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Zombie Assassin
{B}: This creature gets +1/-1 until end of turn. {B}, {T}: Destroy target creature with power less than this creature's power.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return up to two target creature cards from your graveyard to your hand.
Instant
Devoid (This card has no color.) Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
Instant
Devoid (This card has no color.) Target creature gets +2/+0 until end of turn. Regenerate it.
Sorcery
Each opponent discards two cards.
Enchantment
If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Zombie
{1}{W}: Target attacking Zombie gains lifelink until end of turn. {1}{B}: Target attacking Zombie gains deathtouch until end of turn.
Instant
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker.
Land
{T}: Add {C}. {T}: Target land you control becomes the basic land type of your choice until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
Artifact
{T}: Add {C}. {7}, {T}, Sacrifice this artifact: Destroy target permanent.
Artifact Creature — Ogre Warrior
When this creature enters, target creature can't block this turn.
Instant
Return target creature to its owner's hand.
Creature — Kavu
Kicker {3} (You may pay an additional {3} as you cast this spell.) Vigilance, trample If this creature was kicked, it enters with three +1/+1 counters on it.
Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Creature — Frog
Menace (This creature can't be blocked except by two or more creatures.) {2}{B}, Exile this card from your graveyard: You draw a card and you lose 1 life.
Creature — Phyrexian Skeleton
{B}: Regenerate this creature.
Sorcery
Unyaro Bee Sting deals 2 damage to any target.
Sorcery
Return all permanents to their owners' hands.
Enchantment — Aura
Enchant land Enchanted land has "Untap this land during each other player's untap step."
Sorcery
Draw three cards. You may play an additional land this turn.
Enchantment — Aura
Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."
Creature — Human Cleric
When this creature enters, create a 4/4 white Angel creature token with flying.
Land
This land enters tapped. {T}: Add {B} or {R}.
Instant
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Land — Urza's
{T}: Add {C}. {7}, {T}: Create a 2/2 colorless Assembly-Worker artifact creature token.
Instant
Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) This spell can't be countered. Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
Legendary Artifact
{2}{W}{W}, {T}, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery. When Urza's Sylex is put into exile from the battlefield, you may pay {2}. If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
Artifact — Book
{3}, {T}: Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)
Creature — Troll
{R}: Regenerate this creature.
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment — Aura
Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Instant
Exile target nonland permanent.