Boise, ID
Cards Tracked
8611
In Stock
8611
Rating
—
Inventory last scanned: 6/28/2026, 6:12:17 PM
Creature — Nightmare
Lifelink {X}{W}{W}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, put a lifelink counter on each of up to X target creatures.
Creature — Phyrexian Human Artificer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. {1}: Regenerate target Golem you control.
Creature — Human Shaman
When this creature enters, destroy target artifact.
Creature — Human Shaman
{T}: This creature deals 1 damage to any target. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Dryad Shaman
{4}{G}{W}: Create a 3/3 green Centaur creature token. {2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.)
Land
This land enters tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from this land: Add one mana of any color.
Land
This land enters tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from this land: Add one mana of any color.
Sorcery
Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.
Creature — Bear Spirit
{3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.
Creature — Human Cleric
Flash When this creature enters, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature — Human Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) When this creature enters, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it.
Creature — Vampire
Lifelink
Creature — Merfolk Wizard
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
Creature — Merfolk Wizard
{T}: Target instant or sorcery spell becomes the color of your choice.
Creature — Spirit
Flying, first strike
Creature — Angel
Flying As this creature enters, choose a color. This creature has protection from the chosen color.
Creature — Elf
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number.
Creature — Eldrazi Processor
Devoid (This card has no color.) {1}{G}, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
Creature — Nightmare Horror
Deathtouch Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.) When you cycle this card, put a deathtouch counter on target creature you control.
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Sorcery
Return target nonland permanent to its owner's hand.
Creature — Elemental
{2}{U}, {T}: Put this creature and target creature on top of their owners' libraries, then those players shuffle their libraries.
Sorcery
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Creature — Elemental Chimera
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck. {1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. This creature becomes a copy of that card, except it has this ability.
Instant
Until end of turn, creatures you control get +2/+0 and gain all creature types.
Artifact Creature — Construct
Trample This creature attacks each combat if able. Whenever this creature is dealt damage, flip a coin. If you lose the flip, sacrifice this creature. When this creature dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
Sorcery
Destroy target land. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Creature — Dragon
Flying, haste
Instant
This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.
Instant
Volcanic Geyser deals X damage to any target.
Sorcery
Volcanic Hammer deals 3 damage to any target.
Sorcery
This spell costs {X} less to cast, where X is the total power of creatures you control. Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Instant
Destroy target land.
Enchantment — Aura
Enchant permanent When this Aura enters, if enchanted permanent is tapped, untap it. You control enchanted permanent.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent of their choice for that player to ignore this effect until end of turn. {1}{U}: Return this Aura to its owner's hand.
Enchantment — Aura
Enchant player As this Aura enters, choose one of enchanted player's hands. That player balances this Aura on the back of that hand. When this Aura falls off the chosen hand, sacrifice this Aura and enchanted player loses 3 life.
Creature — Human Warrior
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn.
Artifact Creature — Construct
At the beginning of your end step, untap target artifact.
Instant
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Snake
First strike Whenever this creature deals combat damage to a creature, destroy that creature.
Creature — Dragon
Flying Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) When this creature enters, it deals damage to any target equal to twice the number of Goblins it devoured.
Creature — Shark
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, counter target artifact or creature spell.
Creature — Snake Beast
Escape—{5}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with three +1/+1 counters on it.
Host Artifact Creature — Construct
When this creature enters, put a +1/+1 counter on target creature.
Creature — Vampire Knight
Menace When this creature enters, target Vampire you control gets +1/+1 and gains menace until end of turn.
Creature — Wurm
This creature enters with X +1/+1 counters on it, where X is the amount of life you've gained this turn.
Creature — Elemental Horror
Creature — Elemental
{U}: Put this creature and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle. {3}{U}{U}: Target creature blocks this creature this turn if able.
Creature — Human Wizard
As long as you control eight or more lands, this creature gets +1/+0 and can't be blocked.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.