Boise, ID
Cards Tracked
8611
In Stock
8611
Rating
—
Inventory last scanned: 6/28/2026, 6:12:17 PM
Snow Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.
Instant
Exile target enchantment. Cycling {3} ({3}, Discard this card: Draw a card.)
Artifact
{3}, {T}: Flip a coin. If you win the flip, create a 2/2 colorless Insect artifact creature token with flying named Wirefly. If you lose the flip, destroy all permanents named Wirefly.
Creature — Elf
Whenever another nontoken Elf enters, you may create a 1/1 green Insect creature token.
Instant
Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Creature — Elf
Whenever a Beast enters, you may draw a card.
Sorcery
You may play a card you own from outside the game this turn.
Creature — Merfolk
Defender {1}{U}: This creature loses defender and becomes a Human until end of turn.
Creature — Angel
Flying When this creature enters, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
Creature — Merfolk Wizard
When this creature enters, draw a card.
Sorcery
Target player draws two cards, then discards four cards.
Creature — Human Cleric
{T}: This creature deals 1 damage to target player or planeswalker. {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
Artifact
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{U}, Sacrifice this artifact: Draw two cards.
Enchantment
{2}{B}, {T}: Destroy target creature that was dealt damage this turn.
Sorcery
Creatures of the creature type of your choice get -3/-3 until end of turn.
Instant
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.
Land
This land enters tapped. {T}: Add {B} or {G}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Treefolk Warlock
Magecraft — Whenever you cast or copy an instant or sorcery spell, you gain 1 life.
Enchantment — Aura
Enchant creature Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature."
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {B}: This enchantment deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.
Enchantment — Aura
Enchant creature you control Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. All damage that would be dealt to you is dealt to enchanted creature instead.
Instant
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Enchantment Creature — Sphinx
Flying {3}{U}: Scry 1.
Sorcery
Target player discards their hand.
Land
{T}: Add {C}. {1}, {T}: Add {U}. {2}, {T}: Add {W} or {B}.
Artifact — Book
{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery. 1—9 | Copy that card. You may cast the copy. 10—19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost. 20 | Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs.
Creature — Faerie Rogue
Flying Players play with the top card of their libraries revealed.
Creature — Horror
When this creature enters, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with two +1/+1 counters on it.
Creature — Human Wizard
Radiance — {T}: This creature deals 1 damage to target creature and each other creature that shares a color with it.
Creature — Human Soldier
Battalion — Whenever this creature and at least two other creatures attack, this creature gains first strike until end of turn.
Creature — Elemental
Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) When this creature enters, create a 2/2 green Wolf creature token for each time it was kicked.
Artifact — Equipment
Equipped creature has "{T}: This creature deals 1 damage to any target" and "{T}: This creature deals 3 damage to target Werewolf creature." Equip {5}
Creature — Wolf Warrior
Flash (You may cast this spell any time you could cast an instant.) {1}{G}: Regenerate this creature.
Enchantment — Aura
Enchant creature When this Aura enters, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2.
Sorcery
Create three 1/1 green Boar creature tokens with "When this token dies, create a Food token." (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Artifact
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
Creature — Elf Scout
Whenever one or more tokens you control enter, put that many +1/+1 counters on this creature.
Sorcery
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.) Exile Woodland Guidance.
Creature — Human Scout
Morbid — When this creature enters, if a creature died this turn, return a creature card at random from your graveyard to your hand.
Land
This land enters tapped. {T}: Add {G} or {U}.
Creature — Elemental
Vigilance, trample Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Creature — Human Druid
{T}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
Creature — Elemental
Trample Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.
Artifact
When this artifact enters, you gain 3 life and get {E}{E}{E} (three energy counters). {2}{G}, Sacrifice this artifact: You gain 3 life and get {E}{E}{E}.
Creature — Spider
Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, this creature gets +0/+2 until end of turn.
Sorcery
Tap X target creatures.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
Sorcery
Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)
Artifact Creature — Horse
This creature enters with four +1/+1 counters on it. Remove a +1/+1 counter from this creature: Add {C}.
Artifact Creature — Construct
When this creature dies, return another target artifact card from your graveyard to your hand.
Creature — Eldrazi
Devoid (This card has no color.) When you cast this spell, exile target artifact, enchantment, or land. Reach {2}{C}, Sacrifice a land: Return this card from your graveyard to your hand. ({C} represents colorless mana.)
Conspiracy
(Start the game with this conspiracy face up in the command zone.) As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color."
Instant
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Creature — Avatar
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of their choice of that type.
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than this Equipment. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)