Boise, ID
Cards Tracked
8611
In Stock
8611
Rating
—
Inventory last scanned: 6/28/2026, 6:12:17 PM
Creature — Nightmare Crab
This creature can't be blocked. When this creature enters, an opponent chooses a permanent you control other than this creature and exiles it. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature — Nightmare Drake
Flying When this creature enters, sacrifice it unless you exile a creature you control other than this creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Sorcery
Create a 1/1 black and green Worm creature token for each land card in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Creature — Serpent
{3}{U}: Target creature can't be blocked this turn.
Creature — Dryad
{G}: This creature gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}: This creature gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.)
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.
Instant
Destroy target creature or land.
Creature — Beast
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample
Creature — Ogre Warrior
Double strike Bloodrush — {3}{R}{R}, Discard this card: Target attacking creature gets +3/+3 and gains double strike until end of turn.
Sorcery
Target player discards two cards unless they discard an artifact card.
Creature — Goblin Rigger
When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature — Elf Warrior
As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Zombie Frog Beast
Whenever another creature enters, you lose 1 life.
Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
Creature — Eldrazi Hippogriff
Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, draw a card. Flying
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn. Forecast — {1}{U}, Reveal this card from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)
Artifact
Whenever a player casts a green spell, you may gain 1 life.
Enchantment — Aura
Enchant green creature Enchanted creature gets +6/+6. {G}{G}{G}, Sacrifice this Aura: Create a 6/6 green Wurm creature token.
Legendary Creature — Faerie Wizard
Flash Flying {U}{B}, Pay 1 life: Return Wydwen to its owner's hand.
Legendary Creature — Human Spy
As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed. {U}{B}, {T}: Put X into target opponent's hand. {3}{U}{B}: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.
Creature — Gorgon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)
Creature — Human Wizard
Whenever this creature or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
Creature — Human Assassin
Hexproof (This creature can't be the target of spells or abilities your opponents control.) {3}{B}: Until end of turn, this creature loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)
Legendary Creature — Hyena Beast
Partner with Nikara, Lair Scavenger Vigilance When Yannik enters, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.
Legendary Creature — Human Warrior
Trample At the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.
Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) When this creature enters, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.
Creature — Human Druid
This creature gets +1/+1 for each enchantment on the battlefield.
Creature — Spirit Treefolk
{2}{G}{G}: This creature gets +X/+X until end of turn, where X is its power.
Legendary Creature — Dinosaur Turtle
Trample, haste Cycling {1}{R} When you cycle this card, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
Creature — Beast
Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Nephilim
Whenever this creature attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
Artifact Creature — Soldier
Vigilance
Instant
Destroy target creature that was dealt damage this turn. Draw a card.
Instant
Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Instant
Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn.
Sorcery
Choose one — • Smash It — Destroy target artifact. • Lift the Curse — Destroy target enchantment. • Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)
Instant
Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards.
Instant
Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand.
Creature — Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Instant
Choose one — • Make a Retreat — Return target creature you control to its owner's hand. • Stand and Fight — Target creature gets +1/+3 until end of turn.
Instant
Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Choose one — • Charge Them — Creatures you control get +2/+0 until end of turn. • Befriend Them — Create two 1/1 red Goblin creature tokens.
Creature — Human Knight
First strike
Creature — Snake Rogue
Deathtouch Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature — Spirit
When this creature enters, destroy target artifact. Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
Legendary Creature — Human Cleric
Grand Summon — {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it. Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.
Artifact
{T}: Add {B}, {G}, or {U}. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Nightmare Snake
Whenever this creature mutates, target creature an opponent controls gets -2/-2 until end of turn.
Legendary Creature — Vampire Rogue
This spell costs {1} less to cast for each creature in your party. Flying, deathtouch, haste Other creatures you control have deathtouch. Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
Legendary Creature — Djinn
You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost. Flying
Legendary Creature — Giant Barbarian
Trample Whenever Zalto is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature — Elf Wizard
{G}{U}: This turn, each creature you control enters with an additional +1/+1 counter on it. {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
Creature — Human Rebel
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage this creature would deal this turn.
Creature — Kithkin Soldier
Flash