Inventory last scanned: 5/13/2026, 7:05:47 PM
Artifact
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
Creature — Elf Scout
Whenever one or more tokens you control enter, put that many +1/+1 counters on this creature.
Sorcery
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.) Exile Woodland Guidance.
Creature — Human Scout
Morbid — When this creature enters, if a creature died this turn, return a creature card at random from your graveyard to your hand.
Land
This land enters tapped. {T}: Add {G} or {U}.
Creature — Elemental
Vigilance, trample Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Creature — Elemental
Trample Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.
Artifact
When this artifact enters, you gain 3 life and get {E}{E}{E} (three energy counters). {2}{G}, Sacrifice this artifact: You gain 3 life and get {E}{E}{E}.
Creature — Spider
Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, this creature gets +0/+2 until end of turn.
Sorcery
Tap X target creatures.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
Sorcery
Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)
Artifact Creature — Horse
This creature enters with four +1/+1 counters on it. Remove a +1/+1 counter from this creature: Add {C}.
Artifact Creature — Construct
When this creature dies, return another target artifact card from your graveyard to your hand.
Creature — Eldrazi
Devoid (This card has no color.) When you cast this spell, exile target artifact, enchantment, or land. Reach {2}{C}, Sacrifice a land: Return this card from your graveyard to your hand. ({C} represents colorless mana.)
Creature — Avatar
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of their choice of that type.
Conspiracy
(Start the game with this conspiracy face up in the command zone.) As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color."
Instant
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than this Equipment. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Create a 1/1 black and green Worm creature token for each land card in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Creature — Nightmare Crab
This creature can't be blocked. When this creature enters, an opponent chooses a permanent you control other than this creature and exiles it. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature — Nightmare Drake
Flying When this creature enters, sacrifice it unless you exile a creature you control other than this creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature — Serpent
{3}{U}: Target creature can't be blocked this turn.
Creature — Dryad
{G}: This creature gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}: This creature gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.)
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.
Instant
Destroy target creature or land.
Creature — Beast
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample
Creature — Ogre Warrior
Double strike Bloodrush — {3}{R}{R}, Discard this card: Target attacking creature gets +3/+3 and gains double strike until end of turn.
Creature — Elf Warrior
As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Sorcery
Target player discards two cards unless they discard an artifact card.
Creature — Goblin Rigger
When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature — Zombie Frog Beast
Whenever another creature enters, you lose 1 life.
Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
Creature — Eldrazi Hippogriff
Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, draw a card. Flying
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn. Forecast — {1}{U}, Reveal this card from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)
Artifact
Whenever a player casts a green spell, you may gain 1 life.
Enchantment — Aura
Enchant green creature Enchanted creature gets +6/+6. {G}{G}{G}, Sacrifice this Aura: Create a 6/6 green Wurm creature token.
Legendary Creature — Faerie Wizard
Flash Flying {U}{B}, Pay 1 life: Return Wydwen to its owner's hand.
Legendary Creature — Human Spy
As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed. {U}{B}, {T}: Put X into target opponent's hand. {3}{U}{B}: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.
Creature — Gorgon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)
Creature — Human Wizard
Whenever this creature or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
Creature — Human Assassin
Hexproof (This creature can't be the target of spells or abilities your opponents control.) {3}{B}: Until end of turn, this creature loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)
Legendary Creature — Hyena Beast
Partner with Nikara, Lair Scavenger Vigilance When Yannik enters, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.
Legendary Creature — Human Warrior
Trample At the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.
Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) When this creature enters, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.
Creature — Human Druid
This creature gets +1/+1 for each enchantment on the battlefield.
Creature — Spirit Treefolk
{2}{G}{G}: This creature gets +X/+X until end of turn, where X is its power.
Legendary Creature — Dinosaur Turtle
Trample, haste Cycling {1}{R} When you cycle this card, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
Creature — Beast
Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Nephilim
Whenever this creature attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
Artifact Creature — Soldier
Vigilance
Instant
Destroy target creature that was dealt damage this turn. Draw a card.
Instant
Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Instant
Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn.
Sorcery
Choose one — • Smash It — Destroy target artifact. • Lift the Curse — Destroy target enchantment. • Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)
Instant
Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards.