Inventory last scanned: 5/13/2026, 7:05:47 PM
Instant
Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand.
Instant
Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Choose one — • Charge Them — Creatures you control get +2/+0 until end of turn. • Befriend Them — Create two 1/1 red Goblin creature tokens.
Instant
Choose one — • Make a Retreat — Return target creature you control to its owner's hand. • Stand and Fight — Target creature gets +1/+3 until end of turn.
Creature — Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Creature — Human Knight
First strike
Creature — Snake Rogue
Deathtouch Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature — Spirit
When this creature enters, destroy target artifact. Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
Legendary Creature — Human Cleric
Grand Summon — {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it. Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.
Artifact
{T}: Add {B}, {G}, or {U}. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Nightmare Snake
Whenever this creature mutates, target creature an opponent controls gets -2/-2 until end of turn.
Legendary Creature — Vampire Rogue
This spell costs {1} less to cast for each creature in your party. Flying, deathtouch, haste Other creatures you control have deathtouch. Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
Legendary Creature — Djinn
You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost. Flying
Legendary Creature — Giant Barbarian
Trample Whenever Zalto is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature — Elf Wizard
{G}{U}: This turn, each creature you control enters with an additional +1/+1 counter on it. {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
Creature — Human Rebel
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage this creature would deal this turn.
Creature — Kithkin Soldier
Flash
Instant
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
Legendary Creature — Merfolk Wizard
When Zegana enters, if you control another creature with a +1/+1 counter on it, draw a card. {4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample.
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
Creature — Elemental
Zendikar Incarnate's power is equal to the number of lands you control.
Enchantment
{1}{U}: Target creature gains flying until end of turn.
Creature — Bird
Flying, vigilance
Creature — Human Monk
{U}, {T}: Draw a card, then discard a card. Whenever you cast a noncreature spell, untap this creature.
Creature — Human Druid
{T}: Add {G}. Whenever you tap this creature for mana, it deals 1 damage to each opponent.
Creature — Goblin Berserker
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Creature — Boar
Bloodrush — {1}{R}{G}, Discard this card: Target attacking creature gets +5/+4 until end of turn.
Legendary Creature — Human Wizard
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control. {G}{U}, {T}: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
Legendary Creature — Human Wizard
{1}, {T}: You may put a land card from your hand onto the battlefield tapped. {4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead.
Legendary Creature — Elemental Fox
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {1}, {T}: Target creature can't block this turn.
Legendary Creature — Goblin Warrior
Whenever a land enters, Zo-Zu deals 2 damage to that land's controller.
Land
{T}: Add {C}. Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Enchantment
Discard two cards: Create a 2/2 black Zombie creature token.
Creature — Zombie
This creature enters with a +1/+1 counter on it for each creature card in your graveyard. When this creature enters, exile all creature cards from your graveyard.
Snow Creature — Zombie
Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.) {S}: Regenerate this creature. ({S} can be paid with one mana from a snow source.)
Creature — Zombie Ogre
At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature — Zombie Scout
Protection from green
Creature — Zombie
{4}{B}: Combine this card from your graveyard with target host. {2}{B}, Exile a creature card from your graveyard: Augment {4}{B} ({4}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Sorcery
Return target creature card from your graveyard to the battlefield.
Legendary Creature — Zombie Warlock
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) {T}: You may cast target Zombie creature card from your graveyard this turn.
Creature — Human Rogue
Flash When this creature enters, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)
Legendary Creature — Human Wizard
Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. {1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Creature — Human Wizard
{T}: This creature deals 1 damage to any target.
instant
target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)