Inventory last scanned: 5/5/2026, 7:05:36 PM
Artifact
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Artifact Creature — Construct
When this creature enters, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token.
Creature — Drake
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
Artifact
{T}: Add {U}. {1}{U}: This artifact becomes a 1/2 blue Atog artifact creature until end of turn. {0}: This creature gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn and only if this permanent is a creature.
Enchantment — Aura
Enchant land Whenever enchanted land becomes tapped, its controller mills three cards.
Creature — Centaur Wizard
When this creature enters, draw a card if you control a creature with a +1/+1 counter on it.
Artifact Creature — Golem
{1}, {T}: Put a +1/+1 counter on this creature.
Instant
Put target creature into its owner's library second from the top.
Creature — Frog
Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.
Sorcery
Return target creature and target land to their owners' hands.
Land
This land enters tapped. {T}: Add {B} or {R}.
Instant
Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
Creature — Elemental
{X}{R}, {T}, Sacrifice this creature: It deals X damage to any target.
Land — Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
Creature — Elemental Shaman
{T}: This creature deals 1 damage to target player or planeswalker. Whenever you cast a red spell, you may untap this creature.
Sorcery
Cinder Storm deals 7 damage to any target.
Creature — Elemental Skeleton
Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{B}: Regenerate this creature.
Instant
Kicker {R} (You may pay an additional {R} as you cast this spell.) Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.
Creature — Giant Berserker
Trample When this creature dies, it deals 7 damage to a creature an opponent controls chosen at random.
Enchantment
As this enchantment enters, choose a color. Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, this enchantment deals 1 damage to that creature.
Enchantment
{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Creature — Human Elf Druid
Bear Form — During your turn, this creature is a Bear with base power and toughness 4/2. (It loses all other creature types.)
Artifact Creature — Insect
When this creature enters, you gain 2 life. When this creature leaves the battlefield, draw a card.
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Sorcery
Destroy all creatures with toughness 4 or greater.
Creature — Human Wizard
{G}, {T}: Target creature gets +0/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library.
Artifact — Equipment
Equipped creature gets +1/+0 for each of its colors. Equip {1}
Creature — Elephant Soldier
When this creature enters, creatures you control get +1/+1 until end of turn.
Instant
Look at target player's hand. Draw a card at the beginning of the next turn's upkeep.
Creature — Clamfolk
If you roll a 3 on a six-sided die, you may reroll that die.
Creature — Goblin Shaman
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever this creature attacks, target creature an opponent controls can't block this turn.
Sorcery
Choose one or more — • Clan Defiance deals X damage to target creature with flying. • Clan Defiance deals X damage to target creature without flying. • Clan Defiance deals X damage to target player or planeswalker.
Instant
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Instant
Counter target spell unless its controller pays {X}.
Sorcery
Choose one or more — • Target creature you control fights target creature an opponent controls. • Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.) • Put a lore counter on target Saga you control.
Creature — Skeleton
When this creature dies, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
Sorcery — Arcane
Destroy all enchantments.
Sorcery
Choose one — • Destroy target Vampire. • Destroy target enchantment.
Instant
Destroy target enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery
Target player shuffles their graveyard into their library. Draw a card.
Artifact
Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.) At the beginning of your upkeep, you may gain life equal to the number of charge counters on this artifact.
Sorcery
Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
Creature — Sliver
Sliver creatures you control get +2/+0.
Legendary Creature — Human Noble
Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
Creature — Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Merfolk Cleric
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.