Inventory last scanned: 5/4/2026, 6:55:31 PM
Creature — Cat Soldier
Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
Enchantment
Whenever a creature or planeswalker you control dies, you may sacrifice this enchantment. If you do, create a 4/4 white Avatar creature token with flying. When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.
Creature — Cat Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Legendary Planeswalker — Ajani
+1: Put a +1/+1 counter on up to one target creature. −3: Target creature gains flying and double strike until end of turn. −8: Create X 2/2 white Cat creature tokens, where X is your life total.
Creature — Goblin Shaman
First strike {R}, {T}: Attacking creatures gain first strike until end of turn.
Enchantment Creature — Goblin Warrior
Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)
Creature — Goblin Shaman
When this creature enters, add {R}.
Creature — Goblin Samurai
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
Creature — Goblin Warrior
As long as you have seven or more cards in hand, this creature gets +2/+1 and has first strike.
Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+1.
Creature — Human Berserker Ally
Haste Whenever this creature or another Ally you control enters, you may have Ally creatures you control get +1/+0 until end of turn.
Creature — Phoenix
Flying, haste This creature attacks each combat if able. Landfall — Whenever a land you control enters, you may pay {4}{R}{R}. If you do, return this card from your graveyard to the battlefield.
Creature — Human Shaman Ally
Cohort — {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
Creature — Elemental Dog
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Creature — Dragon
Flying Landfall — Whenever a land you control enters, this creature deals 1 damage to any target. If that land is a Mountain, this creature deals 2 damage instead.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
Creature — Human Shaman
Landfall — Whenever a land you control enters, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
Creature — Human Shaman
Heroic — Whenever you cast a spell that targets this creature, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
Creature — Human Soldier
Heroic — Whenever you cast a spell that targets this creature, create a 1/1 red Soldier creature token with haste. (It can attack and {T} as soon as it comes under your control.)
Creature — Human Soldier
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
Creature — Dog
{W}, {T}: Tap target creature.
Creature — Human Soldier
Flying Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Creature — Human Cleric
Cleric creatures have vigilance.
Legendary Creature — Angel
This spell can't be countered. Flying, trample, protection from white and from blue {R}: Akroma gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature — Troll
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}{G}: Regenerate this creature.
Creature — Human Wizard
Sacrifice this creature: Draw a card.
Sorcery
Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit.
Sorcery
Alchemist's Greeting deals 4 damage to target creature. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Human Scout
Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance.
Legendary Creature — Human Warrior
First strike Whenever Alesha attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
Enchantment — Aura
Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Legendary Creature — Human Spellshaper
{X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands.
Legendary Creature — Sphinx
Flying As Alhammarret enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).
Artifact
When this artifact enters, exile all creatures with power 5 or greater until this artifact leaves the battlefield. (Those creatures return under their owners' control.)
Legendary Creature — Human
Alirios enters tapped. Alirios doesn't untap during your untap step if you control a Reflection. When Alirios enters, create a 3/2 blue Reflection creature token.
Sorcery // Sorcery
Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
Creature — Avatar
Flying Whenever this creature enters or attacks, draw two cards, then discard a card. Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
Instant
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Sorcery
Create two 2/2 white Knight Ally creature tokens.
Sorcery
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
Creature — Siren
{T}: Target creature an opponent controls attacks you this turn if able.
Creature — Brushwagg
Trample {3}{G}: This creature gets +3/+3 until end of turn.
Creature — Beast
Creatures blocking or blocked by this creature have lifelink.
Creature — Cat Cleric
Flash If an opponent would draw two or more cards, instead you and that player each draw a card.
Sorcery
Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
Snow Creature — Human Scout
When this creature enters, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle. This creature attacks each combat if able. When this creature leaves the battlefield, sacrifice a Mountain.
Kindred Artifact — Lhurgoyf
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards. Lhurgoyf creatures you control have trample.
Instant
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.