Inventory last scanned: 5/6/2026, 7:39:52 PM
Creature — Spirit Avatar
Trample This creature enters with two -1/-1 counters on it. {B/G}, Remove a -1/-1 counter from this creature: Regenerate this creature.
Instant
Scry 2, then draw a card.
Artifact
{T}, Sacrifice this artifact: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.
Sorcery
Each player discards three cards.
Sorcery
Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand. Exile Deliver Unto Evil.
Legendary Creature — Human Scout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Spirit Avatar
When you cast this spell, return all cards named Demigod of Revenge from your graveyard to the battlefield. Flying, haste
Creature — Skeleton Wizard
This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn. Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. You may cast this card from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
Sorcery
Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)
Sorcery
Destroy target artifact or land.
Artifact — Vehicle
This Vehicle can't be blocked by creatures with power 2 or less. Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)
Instant
Demon Bolt deals 4 damage to target creature or planeswalker. Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Demon
As an additional cost to cast this spell, sacrifice a creature. Flying, trample
Artifact
Whenever a player casts a black spell, you may gain 1 life.
Enchantment — Aura
Enchant creature you control Enchanted creature gets +3/+3. At the beginning of your upkeep, sacrifice a creature.
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."
Enchantment
At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.
Creature — Demon
Flying At the beginning of your upkeep, sacrifice a creature other than this creature.
Creature — Demon
Flying When this creature enters, exile it unless you sacrifice another creature. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Artifact — Equipment
Equipped creature gets +4/+2. Equip—Sacrifice a creature.
Instant
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Threshold — If there are seven or more cards in your graveyard, creatures can't block this turn.
Instant
Destroy target enchantment.
Creature — Human Warrior
Creatures with power less than this creature's power can't block it. Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, return target card from your graveyard to your hand.
Enchantment
Creatures with flying can block only creatures with flying.
Instant
Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Return target permanent to its owner's hand.
Instant
Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Legendary Creature — Dwarf Pilot
Other Dwarves you control get +1/+1. Each Vehicle you control gets +1/+1 as long as it's a creature. Whenever Depala becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.
Instant // Instant
Instant
Return target creature to its owner's hand. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Human Wizard
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you may return another target creature you control to its owner's hand.
Creature — Vedalken Wizard
When this creature enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until this creature leaves the battlefield.
Creature — Human Wizard
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
Creature — Human Rogue
{1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature.
Creature — Human Wizard
{1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.
Creature — Demon
Flying At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
Sorcery
Destroy target enchantment or land.
Creature — Hag
When this creature enters, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
Creature — Beast
Cycling {R} ({R}, Discard this card: Draw a card.)
Sorcery
Destroy target permanent.
Land — Desert
This land enters tapped. {T}: Add {B}. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
Land — Desert
This land enters tapped. {T}: Add {G}. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
Land — Desert
This land enters tapped. {T}: Add {U}. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
Land — Desert
This land enters tapped. {T}: Add {W}. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
Creature — Eldrazi
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
Creature — Human Pirate
This creature can't attack unless you control an artifact.
Instant
Draw two cards, then discard a card at random. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
Sorcery
Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
Creature — Horror
This creature can't block. {B}{B}, Exile two other creature cards from your graveyard: Return this card from your graveyard to the battlefield.
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-0. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Artifact
{T}: Destroy target permanent you own. It can't be regenerated.
Instant // Sorcery
Sorcery
Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
Creature — Dragon
Flying When this creature dies, destroy target noncreature permanent.
Enchantment — Aura
Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach this Aura to target creature.