Inventory last scanned: 5/6/2026, 7:39:52 PM
Creature — Elf Druid
{T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
Creature — Elf Shaman
When this creature dies, each opponent discards a card.
Creature — Elf Shaman
{G/W}, {T}, Sacrifice this creature: Destroy target enchantment.
Creature — Elf
{G}, {T}, Sacrifice this creature: Destroy target enchantment.
Creature — Elf
{G}, {T}, Sacrifice this creature: Destroy target artifact.
Creature — Elf Shaman
When this creature enters, draw a card.
Creature — Angel
Flying When this creature enters, return a permanent you control to its owner's hand.
Artifact
Activated abilities of creature cards in your graveyard cost {1} less to activate. Tap an untapped Zombie you control: Target player mills a card.
Creature — Beast
This creature can't attack or block alone.
Creature — Goblin
{1}, Sacrifice this creature: It deals 2 damage to any target.
Creature — Elemental
{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, each player sacrifices three lands of their choice.
Creature — Wolf
Haste {1}{R}: This creature gets +2/+0 until end of turn.
Creature — Mouse Warrior
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
Creature — Minotaur Warrior
You may exert this creature as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step. A creature with menace can't be blocked except by two or more creatures.)
Creature — Hellion
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Creature — Demon
Flying, deathtouch This creature enters with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, {2}{B} and {1}{B}{B} are different mana costs.)
Creature — Elemental
Trample Land creatures you control have trample. Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Creature — Elemental
Vigilance Land creatures you control have vigilance. Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Creature — Elemental
{1}{G}, {T}, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature — Human Warrior
{T}, Sacrifice an artifact: This creature deals 2 damage to each opponent.
Instant
Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn.
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
Creature — Angel Warrior
Flying, vigilance When this creature enters, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Artifact Creature — Robot Soldier
This creature gets +X/+0, where X is the greatest mana value among other artifacts you control.
Creature — Spirit
Flying When this creature enters, if a creature died this turn, create a 1/1 white Spirit creature token with flying.
Legendary Creature — Elf Shaman
Prevent all damage that would be dealt to creature tokens you control.
Legendary Creature — Elf Cleric
Whenever Emmara becomes tapped, create a 1/1 white Soldier creature token with lifelink.
Sorcery
Each player returns all creature cards from their graveyard to their hand.
Creature — Human Cleric
This creature has protection from the colors of permanents you control.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each card in your hand.
Creature — Human Horror
{T}, Sacrifice this creature and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
Enchantment
Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.
Creature — Dog
First strike {7}{W}, {T}, Sacrifice this creature: Creatures you control get +2/+2 until end of turn.
Artifact — Vehicle
When this Vehicle enters, create two 1/1 white Mouse creature tokens. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
Instant
Prevent all combat damage that would be dealt this turn by creatures target opponent controls. Awaken 2—{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Creature — Merfolk Soldier
Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) This creature enters with a +1/+1 counter on it for each time it was kicked.
Creature — Boar
Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
Land — Desert
{T}: Add {C}. {2}, {T}: Exile target creature you control. {4}, {T}, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.
Enchantment — Aura
Enchant creature This Aura enters with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on this Aura.
Creature — Zombie Shapeshifter
{B}: This creature gains menace until end of turn. {B}: This creature gains deathtouch until end of turn. {B}: This creature gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) {1}: This creature gets +1/-1 or -1/+1 until end of turn.
Creature — Sliver
Outlast {2} ({2}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Other Sliver creatures you control have outlast {2}.
Enchantment Creature — Demon
Flying This creature gets -1/-1 for each card in your opponents' hands. At the beginning of your upkeep, each player discards a card.
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Instant
Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets -2/-2.