Inventory last scanned: 5/6/2026, 7:39:52 PM
Enchantment — Aura
Enchant creature Enchanted creature has vigilance.
Creature — Human Shaman
When this creature enters, you may return target card from your graveyard to your hand.
Artifact Creature — Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Spirit
{U}, {T}: Target creature can't be blocked this turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Artifact Creature — Minotaur Wizard Sorcerer
{1}{U}{R}: Return this creature to its owner's hand. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant
Draw two cards. You may put a land card from your hand onto the battlefield.
Legendary Creature — Human Wizard
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
Creature — Human Cleric
When this creature enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Instant
Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.
Sorcery
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
Creature — Treefolk Shaman
{T}, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
Instant
Draw a card. Splice onto instant or sorcery {2}{U} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Enchantment Creature — Spirit
Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) {R}: This creature gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead. Enchanted creature gets +1/+1.
Instant — Arcane
(Nonexistent mana costs can't be paid.) Draw a card. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Creature — Shade
{B}: This creature gets +1/+1 until end of turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Phoenix
Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, create a red artifact token named Feather with "{1}, Sacrifice this token: Return target Phoenix card from your graveyard to the battlefield tapped."
Enchantment — Aura
Enchant land Enchanted land is a Swamp.
Sorcery
Destroy target creature.
Artifact
{3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature."
Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature — Avatar
Lifelink {4}: Exchange your life total with Evra's power.
Legendary Creature — Human Cleric
First strike, haste Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each other creature you control with a +1/+1 counter on it has haste.
Artifact Creature — Wall
Defender {1}, {T}: Mill a card. (Put the top card of your library into your graveyard.)
Creature — Frog Beast
When this creature enters, you may sacrifice a land. If you do, draw a card. Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has vigilance.
Creature — Elephant
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) When this creature enters, if it was kicked, return target artifact card from your graveyard to your hand.
Creature — Mole
Trample When this creature enters, mill three cards.
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Destroy target nonland permanent. Its controller creates two Treasure tokens.
Instant
Exile target attacking creature unless its controller pays {X}.
Instant
Counter target creature spell. Draw a card.
Enchantment
Imprint — When this enchantment enters, exile target nonland permanent. Players can't cast spells with the same name as the exiled card.
Artifact
{1}{B}, {T}, Sacrifice this artifact: Destroy target nonblack creature.
Artifact — Equipment
Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Warrior
When this creature enters, put three -1/-1 counters on target creature you control. Whenever this creature attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.
Sorcery
Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.
Sorcery
Target player sacrifices a creature of their choice with mana value 3 or less. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return this card from your graveyard to your hand.
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
Sorcery — Lesson
Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
Instant
Target creature gains haste until end of turn. Draw a card.
Creature — Human Warrior
This creature gets +2/+0 as long as you control another Warrior.
Creature — Merfolk Wizard
Flying As long as you control another Wizard, this creature has "When this creature dies, draw a card."
Creature — Kor Cleric
Vigilance This creature has lifelink as long as you control another Cleric.
Creature — Vampire Rogue
This creature has deathtouch as long as you control another Rogue. (Any amount of damage it deals to a creature is enough to destroy it.)
Instant
Exile target tapped creature.
Creature — Human Artificer
Flying When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
Enchantment
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. You can't play lands or cast spells from your hand. {3}{R}: Destroy this enchantment.
Artifact — Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents.
Sorcery
Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.
Instant
Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add {R}{R}{R}.
Instant
Destroy target artifact or enchantment. Scry 1.
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Elf Warrior
When this creature dies, create a 1/1 green Elf Warrior creature token. Encore {4}{B} ({4}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Sorcery
Look at target player's hand and choose up to two cards from it. That player discards those cards.
Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
Creature — Demon
Flying Whenever another creature leaves the battlefield, you may have target player mill two cards. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)