Inventory last scanned: 5/6/2026, 7:39:52 PM
Creature — Spirit
Flying At the beginning of your upkeep, sacrifice this creature unless you pay {1} for each card in your hand.
Creature — Wolf Bear
Whenever this creature attacks, you may change the base power and toughness of target Human you control to this creature's power and toughness until end of turn.
Creature — Faerie
Flying Whenever this creature deals combat damage to a player, each player mills a card. (Each player puts the top card of their library into their graveyard.)
Artifact
When this artifact enters, each player chooses a nonland permanent and puts a doom counter on it. {2}, {T}, Sacrifice this artifact: Destroy each permanent with a doom counter on it.
Creature — Elf Assassin
When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.
Creature — Elf Warrior
When this creature dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. (Put the top three cards of your library into your graveyard.)
Sorcery
Non-Elf creatures get -2/-2 until end of turn.
Kindred Instant — Elf
Destroy target non-Elf creature.
Creature — Drake
Flying This creature gets +2/+0 as long as you've drawn two or more cards this turn.
Creature — Eldrazi Drone
Devoid (This card has no color.) When this creature enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."
Enchantment
At the beginning of your upkeep, scry 1. {5}{U}: Exchange control of this enchantment and target nonland permanent. Activate only as a sorcery.
Instant
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Instant
Target creature gets -11/-11 until end of turn.
Creature — Elf Archer
Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, this creature gets +3/+0 until end of turn.
Creature — Human Soldier
Double strike Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Artifact
{T}: Add {W}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. {2}{W}, {T}, Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Artifact
Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control. {4}, {T}: You get {E}.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. As long as another Aura is attached to enchanted creature, it has first strike and lifelink.
Creature — Nightmare Horror
When this creature enters, exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature — Human Wizard
{1}, {T}: Draw a card, then discard a card.
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Sorcery
For each creature, its controller sacrifices a permanent of their choice unless they pay {1}.
Artifact — Contraption
Whenever you crank this Contraption, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this token deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.
Creature — Faerie Rogue
Flash Flying When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.
Creature — Faerie Rogue
Flying When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.
Instant // Sorcery
Creature — Dwarf Soldier
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Enchantment — Aura
Enchant creature you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +2/+2.
Enchantment
Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life.
Enchantment — Aura
Enchant permanent When this Aura enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Creature — Vampire Archer
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. {2}{R}: This creature deals damage to target creature equal to the number of +1/+1 counters on this creature.
Creature — Vampire Berserker
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Vampire Warrior
Flying Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever this creature deals combat damage to a player, put two +1/+1 counters on it.
Creature — Vampire Noble
Flying Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature — Vampire
Sacrifice a creature: This creature gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on this creature.
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature and you become the monarch. Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.
Instant
Target creature you control deals damage equal to its power to another target creature.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all lands. II, III — Each player returns two land cards from their graveyard to the battlefield.
Instant
Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Fall of the Titans deals X damage to each of up to two targets.
Creature — Angel
Flying Sacrifice a creature: This creature gets +2/+1 until end of turn.
Creature — Phyrexian Human Shaman
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {1}{R}, {T}: This creature deals 1 damage to any target.
Instant
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
Creature — Wurm
When this creature enters, sacrifice it unless you discard a land card.
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
Instant
Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.
Instant
Creatures without flying can't block this turn.
Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand. Counter target spell.
Creature — Zombie
{2}, {T}: Tap target creature.
Creature — Human Rogue
Assist (Another player can pay up to {3} of this spell's cost.) {2}: This creature gets +1/+1 until end of turn. Any player may activate this ability.
Creature — Goblin Pirate
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}, Sacrifice this creature: It deals 1 damage to any target.
Artifact Creature — Scarecrow
{2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Enchantment Creature — Snake Ninja
Deathtouch
Creature — Wolf
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)