Inventory last scanned: 5/6/2026, 7:39:52 PM
Instant // Instant
Creature — Spirit
Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Fox
Vigilance When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Instant
Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20. 1—9 | Farideh's Fireball deals 2 damage to each player. 10—20 | Farideh's Fireball deals 2 damage to each opponent.
Artifact Creature — Scarecrow
This creature doesn't untap during your untap step. {2}, {Q}: Put a +1/+1 counter on this creature. ({Q} is the untap symbol.)
Creature — Human Cleric
{1}: Add {W}. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
Creature — Kor Wizard
When this creature enters, you and target opponent each draw a card.
Sorcery
Choose one — • Each player draws X cards. • Each player mills X cards.
Creature — Donkey Shaman
This creature gets +2/+2 and has trample as long as you're eating. (Gum isn't food. We checked.)
Instant
Move all counters from target creature onto another target creature.
Instant
Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2.
Instant
Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2.
Instant
Destroy all creatures and planeswalkers. If it's your turn, scry 2.
Instant
Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2.
Instant
Fateful End deals 3 damage to any target. Scry 1.
Instant
Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
Sorcery
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)
Creature — Eldrazi Drone
Devoid (This card has no color.) Deathtouch Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) {3}{U}{B}: Draw a card. Each opponent exiles the top card of their library.
Creature — Orc Pirate
When this creature enters, you lose 2 life unless you control another Pirate.
Creature — Human Pirate
Menace Whenever this creature attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.
Creature — Human Pirate
When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
Creature — Human Pirate
{1}{R}: This creature gets +1/+0 until end of turn.
Creature — Human Wizard
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on this creature, you may draw a card.
Sorcery
Target player skips their next draw step.
Creature — Elemental
Trample When this creature enters, destroy target land. Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Enchantment
Creatures you control with flying get +1/+1.
Creature — Human Soldier
Constellation — Whenever an enchantment you control enters, this creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Legendary Creature — Homunculus
When Fblthp enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Creature — Griffin
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. It gains flying until end of turn.
Creature — Dwarf Berserker
Boast — {2}{R}: Create a 2/1 red Dwarf Berserker creature token. (Activate only if this creature attacked this turn and only once each turn.)
Creature — Wolf
First strike Boast — {2}{R}: This creature gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
Sorcery
Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.
Instant
Destroy target enchanted creature or enchantment creature.
Sorcery
All creatures get -4/-4 until end of turn. You become the monarch.
Enchantment
At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.
Creature — Demon
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Instant
You gain 5 life. Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.
Instant
Exile target creature or planeswalker.
Enchantment — Aura
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, this Aura deals 1 damage to that player.
Instant
Feedback Bolt deals damage to target player or planeswalker equal to the number of artifacts you control.
Instant
Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
Instant
Tap up to two target creatures. Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Host Creature — Dinosaur
When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.
Artifact
{T}, Exile this artifact: Shuffle your graveyard into your library.
Creature — Minotaur
This creature can't block unless you control another Minotaur.
Creature — Minotaur Warrior
Deathtouch Other Minotaur creatures you control have deathtouch.
Creature — Minotaur Shaman
Inspired — Whenever this creature becomes untapped, you may pay {1}{R}. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.
Creature — Avatar
Whenever this creature deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn. {B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn.
Sorcery
Destroy all creatures with power greater than target creature's power.
Instant
Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Creature — Human Archer
{T}: This creature deals 4 damage to target attacking creature with flying.
Creature — Human Soldier
Double strike (This creature deals both first-strike and regular combat damage.)
Creature — Treefolk Shaman
{T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
Creature — Thrull
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2.