Inventory last scanned: 5/6/2026, 7:39:52 PM
Creature — Satyr Shaman
Whenever this creature is dealt damage, it deals that much damage to you. {1}{R}: This creature gets +1/+0 until end of turn and deals 1 damage to you.
Artifact
When this artifact enters, it deals 1 damage to any target. {2}{R}, Sacrifice this artifact: It deals 1 damage to any target.
Creature — Angel
Flying Battalion — Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.
Creature — Human Shaman Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Instant
Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.
Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on this enchantment. {1}{U}, Remove two charge counters from this enchantment: Draw a card. {1}{R}, Remove five charge counters from this enchantment: It deals 5 damage to any target.
Artifact — Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Wizard
{T}: This creature deals 1 damage to any target and 1 damage to you.
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. This artifact enters tapped. {T}: Add {R} or {G}.
Creature — Phoenix
Flying {1}{R}{R}{R}: Return this card from your graveyard to your hand.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 4/4 white Angel Warrior creature token with flying and vigilance. II — Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power." III — Angels you control gain double strike until end of turn.
Legendary Creature — Angel Cleric
Flying, lifelink Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Instant
Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Enchantment
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
Creature — Phyrexian Horror
When this creature enters, you draw a card and you lose 1 life. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
Instant
Destroy target creature or land. It can't be regenerated.
Creature — Goblin Wizard
When this creature enters, you may discard a card. If you do, draw a card.
Instant
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Enchantment — Aura
Enchant creature When this Aura enters, create two 1/1 green Saproling creature tokens. Enchanted creature has trample.
Instant
Target creature gets +4/+0 until end of turn.
Sorcery
Target creature gets +3/+3 and gains first strike until end of turn.
Enchantment
Whenever a creature you control deals combat damage, put a blaze counter on this enchantment. Remove five blaze counters from this enchantment: It deals 5 damage to any target.
Sorcery
Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
Instant
Counter target spell unless its controller pays {3}{½}.
Creature — Manticore
Flying, first strike {1}: This creature gets +1/+1 until end of turn. Any player may activate this ability. {1}: This creature gets -1/-1 until end of turn. Any player may activate this ability.
Instant
Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead. (Equipment, Auras you control, and counters are modifications.)
Sorcery
Flame Jab deals 1 damage to any target. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Instant
Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead.
Instant
Flame Sweep deals 2 damage to each creature except for creatures you control with flying.
Creature — Elemental Berserker
When this creature enters, creatures you control get +1/+1 and gain haste until end of turn.
Creature — Jackal Warrior
Menace Whenever you cycle or discard a card, this creature gets +1/+0 until end of turn.
Creature — Angel
Flying Whenever a source an opponent controls deals damage to you or a permanent you control, you may have this creature deal 1 damage to that source's controller.
Creature — Dragon
Flying Whenever this creature attacks, you may pay {X}{R}. If you do, it deals X damage to any target.
Creature — Elemental Warrior
{R}: This creature gets +1/+0 until end of turn.
Creature — Human Warrior
Whenever this creature attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Instant
Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.
Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
Enchantment — Aura
Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice this Aura. If you do, destroy target artifact.
Creature — Goblin Mutant
{7}{R}: This creature deals 5 damage to target player or planeswalker.
Creature — Human Artificer
{1}, {T}: Create a 1/1 colorless Construct artifact creature token with defender. {T}, Sacrifice a creature with defender: This creature deals 1 damage to any target.
Instant
Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead. Flashback {X}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+0 and has first strike.
Instant
Choose one — • Destroy target red permanent. • Return target Mountain to its owner's hand.
Sorcery
Destroy all Plains.
Creature — Skeleton
Whenever this creature deals combat damage to a creature, that creature's controller loses that much life. {2}{B}: Regenerate this creature.
Creature — Eldrazi Drone
Devoid (This card has no color.) First strike Whenever another colorless creature you control enters, target opponent loses 1 life.
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Equip {2}
Creature — Devil
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
Sorcery
Devoid (This card has no color.) All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
Creature — Cockatrice
Flash (You may cast this spell any time you could cast an instant.) Flying, deathtouch {5}{G}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Artifact — Equipment
Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Target creature gets -1/-0 until end of turn. Draw a card.
Creature — Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Return this creature to its owner's hand.
Enchantment
When this enchantment enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, target player mills three cards.
Artifact — Vehicle
Trample, haste When this Vehicle enters, it becomes an artifact creature until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Sorcery // Sorcery