Inventory last scanned: 5/6/2026, 7:39:52 PM
Creature — Zombie Warrior
When this creature enters, each player sacrifices a creature of their choice.
Creature — Elemental
Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Enchantment — Aura
Enchant creature Enchanted creature has flying.
Artifact
{T}, Sacrifice this artifact: Target creature gains flying until end of turn. When this artifact is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card.
Instant
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
Creature — Boar
This creature gets +1/+1 as long as you control a Mountain. {R}: This creature gains haste until end of turn. (It can attack and {T} this turn.)
Enchantment Creature — Spirit
Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature can't be blocked. Enchanted creature gets +1/+1 and can't be blocked.
Creature — Zubera Spirit
When this creature dies, draw a card for each Zubera that died this turn.
Enchantment
{U}{U}: Tap target creature without flying.
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
Creature — Moonfolk Wizard
Flying {2}, Return a land you control to its owner's hand: Tap target land.
Creature — Elemental
This creature enters with six +1/+1 counters on it. This creature can't attack unless defending player controls an Island. {U}, Remove a +1/+1 counter from this creature: Target land becomes an Island until end of turn.
Creature — Wall
Defender When this creature has flying, sacrifice it. When this creature leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.
Sorcery
Return up to two target creatures to their owners' hands. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Fox
Whenever you cycle another card, put a +1/+1 counter on this creature. Cycling {1} ({1}, Discard this card: Draw a card.)
Sorcery
Draw a card for each Island you control.
Enchantment
Creatures you control get +1/-1.
Artifact
Cycling abilities you activate cost {2} less to activate.
Creature — Cyclops
Reach Whenever two or more creatures your opponents control attack, this creature can't block this combat.
Sorcery
Create two 2/3 red Minotaur creature tokens with haste.
Creature — Fox
As long as you control an artifact or enchantment, this creature has flying.
Enchantment — Aura
Enchant creature Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)
Creature — Antelope Lizard
This creature enters with your choice of a vigilance counter or a reach counter on it.
Instant
Untap all creatures you control. They gain flying and double strike until end of turn.
Kindred Sorcery — Goblin
As an additional cost to cast this spell, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
Creature — Dragon
Flying When this creature enters, you may have it fight target creature you don't control. Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
Instant
Prevent all combat damage that would be dealt this turn.
Instant
Cast this spell only during the declare blockers step. Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
Creature — Spirit
Skulk (This creature can't be blocked by creatures with greater power.) When this creature enters, target creature an opponent controls doesn't untap during its controller's next untap step.
Instant
Counter target spell. If that spell is countered this way, its controller may put a creature card from their hand onto the battlefield.
Enchantment
{1}{G}, Sacrifice this enchantment: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Enchantment
{1}{U}, Sacrifice this enchantment: Draw two cards.
Enchantment
{3}{B}, Sacrifice this enchantment: Return up to three target creature cards from your graveyard to your hand.
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
Enchantment — Aura
Enchant land Enchanted land has "{T}: Target creature gains trample and haste until end of turn." Cycling {1} ({1}, Discard this card: Draw a card.)
Creature — Atog
{G}, Sacrifice a Forest: This creature gets +2/+2 until end of turn.
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.
Creature — Spirit Cleric
When this creature enters, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures.
Instant
Return target creature to its owner's hand. Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
Enchantment
If damage would be dealt to you, put that many depletion counters on this enchantment instead. When there are four or more depletion counters on this enchantment, sacrifice it. At the beginning of each end step, remove all depletion counters from this enchantment.
Instant
Counter target spell unless its controller pays {1}. Draw a card at the beginning of the next turn's upkeep.
Instant
If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost. Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep.
Enchantment
If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost. Flash Creatures you control get +1/+1.
Enchantment
Whenever an opponent casts a spell, that player draws seven cards.
Instant
Put target creature with flying on the bottom of its owner's library.
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Counter target spell.
Artifact — Equipment
Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach this Equipment to target creature you control. Equip {3}
Creature — Eldrazi Drone
Devoid (This card has no color.) {1}: Target colorless creature gains haste until end of turn.
Instant
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card. Draw a card at the beginning of the next turn's upkeep.