Inventory last scanned: 5/6/2026, 7:39:52 PM
Creature — Cat
Prevent all damage that would be dealt to this creature. {2}: Until end of turn, this creature loses "Prevent all damage that would be dealt to this creature." Any player may activate this ability.
Enchantment
White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.
Creature — Nightmare Pangolin
Creature — Dwarf Ranger
As long as you've completed a dungeon, this creature has double strike.
Creature — Spirit
If combat damage would be dealt to this creature, prevent that damage and exile that many cards from the top of your library.
Enchantment Creature — Cat Beast
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, return target permanent card from your graveyard to your hand. If this creature would die, exile it instead.
Enchantment
At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.
Enchantment Creature — Human Cleric
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
Creature — Human Warrior
You may exert this creature as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)
Creature — Dragon
Flying, haste You may exert this creature as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
Creature — Lizard Soldier
Whenever you cast a multicolored spell, this creature gets +3/+3 until end of turn.
Creature — Jellyfish Beast
When this creature enters, you may return target land to its owner's hand.
Creature — Spider
Mutate {3}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, put two +1/+1 counters on it.
Creature — Ooze
Flash Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)
Creature — Slug Horror
Menace Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature — Troll
Trample When this creature enters, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.") {1}{G}, Sacrifice another nonland permanent: This creature gets +2/+2 until end of turn.
Creature — Sphinx
Flying Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability. Embalm {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.)
Artifact
{4}, {T}: Put a -1/-1 counter on target creature.
Enchantment Creature — Minotaur
Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature can't block. Enchanted creature gets +2/+1 and can't block.
Creature — Beast
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Beast
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) This creature enters with a +1/+1 counter on it for each time it was kicked.
Creature — Dryad Horror
Deathtouch Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Instant
You gain 2 life for each creature card in your graveyard. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Zombie
{1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
Creature — Gnoll
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on this creature.
Host Artifact Creature — Construct
When this creature enters, create a 1/1 colorless Gnome artifact creature token.
Creature — Spider
Reach
Land
This land enters tapped. {T}: Add {R}. {3}{R}{G}{G}, {T}, Sacrifice this land: Destroy target land. Create a 4/4 green Troll Warrior creature token with trample.
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling {1} ({1}, Discard this card: Draw a card.)
Legendary Enchantment Creature — Shrine
First strike At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.
Legendary Enchantment Creature — Shrine
Trample At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
Legendary Enchantment Creature — Shrine
Flying At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)
Legendary Enchantment Creature — Shrine
Vigilance At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.
Creature — Ooze
{G}, Sacrifice another creature: Put a +1/+1 counter on this creature.
Creature — Goblin Warrior
{R}: This creature gains flying until end of turn.
Creature — Goblin Warrior
{T}: Flip a coin. If you win the flip, this creature deals 2 damage to any target. If you lose the flip, this creature deals 2 damage to itself.
Creature — Goblin Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {1}{R}: This creature gets +2/+0 until end of turn.
Sorcery
Kicker—Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.) Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.
Creature — Goblin
Whenever you cast a red spell, target creature can't block this turn.
Creature — Goblin
{R}, {T}: Reflip any coin or reroll any die. (Activate only any time it makes sense.)
Creature — Goblin
If this creature would deal damage to a permanent or player, it deals that much damage plus the result of a six-sided die roll to that permanent or player instead.
Artifact
{2}: This artifact deals 1 damage to any target. Sacrifice this artifact.
Creature — Goblin Warrior
Haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Goblin
Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.
Creature — Goblin
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Creature — Goblin
{T}, Sacrifice this creature: Destroy target Wall.
Creature — Goblin Mutant
{T}: This creature deals 1 damage to any target. {X}{R}, {T}, Sacrifice this creature: It deals X damage to any target.
Creature — Goblin Warrior
{T}: This creature deals 1 damage to target player or planeswalker.
Creature — Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Menace (This creature can't be blocked except by two or more creatures.)
Creature — Goblin
When this creature dies, destroy target land.
Sorcery
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
Creature — Goblin Warrior
Trample This creature gets +2/+0 for each Equipment attached to it.
Creature — Goblin Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as this creature is renowned, it has menace. (It can't be blocked except by two or more creatures.)
Creature — Goblin Mutant
This creature can't attack unless you control more creatures than defending player. This creature can't block unless you control more creatures than attacking player.