Inventory last scanned: 5/6/2026, 7:39:52 PM
Creature — Goblin Scout
Haste Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
Creature — Goblin Berserker
Whenever this creature attacks, target creature can't block this turn. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Goblin Warrior
Haste Whenever this creature becomes blocked, it deals 1 damage to target creature blocking it.
Creature — Goblin Warrior
At the beginning of your upkeep, create a colorless artifact token named Land Mine with "{R}, Sacrifice this token: This token deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, this creature deals 2 damage to itself.
Enchantment
{R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
Enchantment
Attacking creatures you control get +1/+0.
Creature — Goblin
Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Creature — Goblin Mutant
Whenever this creature attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
Creature — Goblin Rogue
Whenever this creature attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Sorcery
Create four 1/1 red Goblin creature tokens.
Creature — Goblin Warrior
{1}{R}, Sacrifice a land: Put a +1/+1 counter on this creature. At the beginning of your end step, you may have this creature deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
Snow Creature — Goblin Warrior
{T}: Target creature can't block this turn. {S}: This creature gains haste until end of turn. ({S} can be paid with one mana from a snow source.)
Creature — Goblin
Trample This creature doesn't untap during your untap step if it attacked during your last turn. This creature can't attack unless defending player controls a Mountain.
Creature — Goblin Shaman
Kicker {R} (You may pay an additional {R} as you cast this spell.) Haste When this creature enters, if it was kicked, destroy target nonbasic land.
Sorcery
Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
Enchantment — Aura
Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When this Aura leaves the battlefield, it deals 1 damage to each Goblin creature.
Artifact — Contraption
Whenever you crank this Contraption, creatures you control get +2/+0 and gain trample until end of turn.
Creature — Goblin Rogue
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Another target creature with power 2 or less can't be blocked this turn.
Creature — Goblin
Whenever this creature blocks, prevent all combat damage that would be dealt to and dealt by it this turn. {T}: This creature deals 1 damage to target creature it's blocking.
Creature — Goblin Rogue
Play with the top card of your library revealed.
Creature — Goblin Artificer
{R}, {T}: Destroy target artifact. That artifact deals damage equal to its mana value to this creature.
Creature — Goblin Pirate
Menace (This creature can't be blocked except by two or more creatures.)
Creature — Goblin Rogue
{T}: Target creature with power 2 or less can't be blocked this turn.
Creature — Goblin Rogue
Whenever this creature attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and this creature assigns no combat damage this turn.
Creature — Goblin
Haste Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has haste.
Sorcery
Choose one — • Create three 1/1 red Goblin creature tokens. • Creatures you control get +1/+1 and gain haste until end of turn. Entwine {2}{R} (Choose both if you pay the entwine cost.)
Creature — Goblin Warrior
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Creature — Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) When you control a Dwarf, sacrifice this creature.
Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, create a 1/1 red Goblin creature token with haste.
Legendary Creature — Zombie God
Menace When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards. When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Creature — Human Wizard
Whenever you cast a blue, black, or red spell, you gain 1 life.
Artifact
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
Creature — Human Warrior
{R}: This creature deals 1 damage to target creature blocking it.
Legendary Creature — Human Barbarian
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
Creature — Cat
Vigilance Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Beast
Vigilance {T}: Create an 8/8 Beast creature token that's red, green, and white.
Creature — Elk
{T}: Add {G}.
Artifact
At the beginning of your upkeep, you may put a charge counter on this artifact. {T}, Sacrifice this artifact: You gain life equal to the number of charge counters on this artifact.
Enchantment Creature — Fox Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Dwarf Warrior
Boast — {1}{W}: Tap target creature. (Activate only if this creature attacked this turn and only once each turn.)
Creature — Kithkin Soldier
{W}, {T}: Tap target creature.
Creature — Kithkin Soldier
As an additional cost to cast this spell, reveal a Kithkin card from your hand or pay {3}.
Creature — Human Cleric Soldier
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
Creature — Angel
Flying When this creature enters, you gain 2 life for each other creature you control.
Artifact Creature — Golem
{2}: Target artifact creature gets +1/+1 until end of turn. {2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn.
Artifact
Whenever a player casts an artifact spell, you may gain 1 life.
Creature — Lizard
When this card is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Artifact
{T}: Add {B} or {G}. {B}{G}, {T}, Sacrifice this artifact: Draw a card.
Creature — Elf Rogue
All creatures able to block this creature do so. Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Land — Gate
This land enters tapped. {T}: Add {B} or {G}.