Inventory last scanned: 5/6/2026, 7:39:52 PM
Creature — Elf Shaman
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature.
Artifact
{T}: Add {B} or {G}. {B}{G}: This artifact becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.
Artifact
{T}: Add {B} or {G}. {B/G}{B/G}{B/G}{B/G}, {T}, Sacrifice this artifact: Draw two cards.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.
Creature — Sphinx
Flying
Creature — Human Warrior
Whenever this creature attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.
Creature — Jellyfish
Defender, flying {T}: Put this creature and each creature it's blocking on top of their owners' libraries, then those players shuffle.
Sorcery
Put target permanent on top of its owner's library. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Legendary Creature — Human Scout
You and permanents you control have protection from Salamanders. At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.
Creature — Minotaur Warrior
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)
Creature — Bird
Flying When this creature enters, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)
Creature — Ape Berserker
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) This creature can't be blocked except by three or more creatures.
Creature — Ape
This creature can't attack unless defending player controls a Forest. When you control no Forests, sacrifice this creature.
Creature — Human Monk
This creature gets +2/+2 for each Aura attached to it.
Instant
When target creature dies this turn, return that card to the battlefield under its owner's control.
Enchantment
Zombies you control have menace. (They can't be blocked except by two or more creatures.) {3}{B}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.
Creature — Phyrexian Samurai
When this creature enters, Phyrexians you control gain menace until end of turn. Other Phyrexians you control get +1/+1. {3}{B}, Sacrifice an artifact or creature: Return this card from your graveyard to the battlefield. Activate only as a sorcery.
Enchantment — Aura
Enchant land When this Aura enters, put a +1/+1 counter on target creature or Vehicle you control. Enchanted land has "{T}: Add two mana of any one color."
Enchantment — Aura
As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1.
Artifact — Equipment
Equipped creature gets +3/+2. Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Vedalken Artificer
Other blue creatures you control get +1/+1. {U}: Target artifact creature becomes blue until end of turn. Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.
Creature — Elemental
Menace Cycling {2} ({2}, Discard this card: Draw a card.)
Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Instant
Target creature gets -4/-4 until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
Land — Desert
{T}: Add {C}. {1}, {T}, Sacrifice this land: Put a -1/-1 counter on target creature. Activate only as a sorcery.
Creature — Human Pirate
This creature gets +1/+0 as long as it's attacking.
Creature — Thrull
Flying When this creature enters, it deals 2 damage to each opponent and you gain 2 life.
Creature — Spirit
Flying Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard. Draw a card.
Enchantment
When a nonblack creature enters, sacrifice this enchantment. If you do, destroy that creature.
Creature — Zombie
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) When this creature enters, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
Sorcery
Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature — Zombie
If this creature would die, put it on top of its owner's library instead.
Creature — Human Warrior
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
Creature — Zombie
When this creature enters, you may return target creature card from your graveyard to your hand.
Creature — Nightmare Horror
When this creature enters, exile up to two target cards from a single graveyard. When this creature leaves the battlefield, return the exiled cards to their owner's graveyard.
Creature — Spirit
Flying When this creature enters, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature of their choice.
Artifact Creature — Horror
Whenever this creature attacks, exile target card from defending player's graveyard.
Snow Instant
Scry X, where X is the amount of {S} spent to cast this spell, then draw three cards. ({S} is mana from a snow source.)
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
Creature — Spider
Reach {3}{B}: This creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate only once each turn.
Creature — Shapeshifter
Changeling (This card is every creature type.) When this creature enters, you may return target creature card from your graveyard to your hand.
Creature — Wurm
Trample Morbid — This creature enters with four +1/+1 counters on it if a creature died this turn.
Creature — Bird Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.) {5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped.
Creature — Human Spy
All graveyards are also your graveyards. Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
Creature — Zombie Soldier
{2}{B}, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
Enchantment
Creatures with flying get +2/+0. Creatures without flying get -2/-0.
Creature — Eldrazi Drone
Devoid (This card has no color.) Flying Whenever this creature attacks, you may pay {C}. If you do, another target creature gains flying until end of turn. ({C} represents colorless mana.)
Creature — Human Warrior Ally
Trample Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
Creature — Antelope
Landfall — Whenever a land you control enters, you may gain 2 life.
Creature — Dinosaur
Reach