Inventory last scanned: 5/6/2026, 7:39:52 PM
Creature — Elk
This spell can't be countered. Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
Artifact — Equipment
Equipped creature gets +4/+0. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Plant Dog
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Creature — Wurm
This creature can't be blocked by creatures with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment Creature — Dog
Trample Channel — {2}{G}, Discard this card: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature — Dragon
Flying Poison Breath — When this creature enters, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
Enchantment — Aura
Enchant creature Enchanted creature has protection from green. This effect doesn't remove this Aura.
Creature — Elemental
When this creature enters, you may return target card from your graveyard to your hand. When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.
Creature — Elf Druid
{T}: Add {G}{G}.
Creature — Elf Scout
Vigilance (Attacking doesn't cause this creature to tap.)
Creature — Goblin Rogue
First strike Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Creature — Goblin
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Legendary Creature — Halfling Druid
{2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Tap X target nonland permanents.
Creature — Griffin
Flying Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Creature — Human Knight
As long as you control a Griffin creature, this creature gets +3/+3 and has flying.
Creature — Griffin
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Land
{T}: Add {C}. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
Sorcery
Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Sorcery
Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.
Instant
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target land card from your graveyard to your hand.
Snow Creature — Zombie Berserker
{1}{S}: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {S} can be paid with one mana from a snow source.)
Creature — Human Warrior
Trample Whenever this creature deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Sorcery
Draw a card for each creature card in your graveyard.
Instant
Return target creature card from your graveyard to your hand. Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Creature — Human Wizard
{R}, {T}, Exile two cards from your graveyard: This creature deals 2 damage to any target.
Creature — Zombie
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn.
Artifact Creature — Scarecrow
This creature enters with three -1/-1 counters on it. Remove a -1/-1 counter from this creature: Put a -1/-1 counter on another target creature.
Instant
Search your library for a nonland card and reveal it. Each opponent who cast a spell this turn with the same name as that card loses 6 life. Then shuffle. {B}{B}: Return this card from your graveyard to your hand. Activate only during your upkeep.
Creature — Skeleton Warrior
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) {1}{B}: Regenerate this creature.
Creature — Nightmare
This creature enters with your choice of two different counters on it from among menace, deathtouch, and lifelink.
Legendary Artifact — Book
{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead. {T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
Sorcery // Sorcery
Artifact
{T}: Put a charge counter on this artifact. {T}: Target player mills X cards, where X is the number of charge counters on this artifact.
Creature — Elemental
{R}, Return this creature to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery.
Instant
Counter target spell unless its controller exiles all cards from their graveyard. Draw a card.
Instant
Devoid (This card has no color.) Exile target creature and target land.
Instant
Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it.
Instant
Surge {1}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
Instant
Put target creature on top of its owner's library.
Legendary Creature — Demon
Flying, lifelink Pay 7 life: Draw seven cards.
Instant
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
Creature — Minotaur Warrior
Whenever you cycle or discard a card, this creature gets +2/+0 until end of turn.
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Instant
Choose one — • Return target permanent to its owner's hand. • Target creature gets -4/-4 until end of turn. • Creatures you control get +2/+0 until end of turn.
Creature — Zombie Warrior
As long as you control another multicolored permanent, this creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Creature — Elf Warrior
Creature — Beast
Whenever this creature is dealt damage, each opponent gains that much life.
Creature — Goblin Warrior
Trample Whenever this creature attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Goblin Rogue
Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn.