Inventory last scanned: 5/7/2026, 7:06:11 PM
Creature — Goblin Knight
Flying, first strike
Legendary Creature — Avatar
You can't spend mana to cast this spell. Convoke, delve (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color. Each card you exile from your graveyard pays for {1}.) You may cast this card from your graveyard. Trample
Enchantment
Creatures you control get +0/+1 for each Gate you control and have vigilance.
Instant
Blocking creatures get +7/+7 until end of turn.
Land
{T}: Add {C}. ({C} represents colorless mana.) {T}, Tap an untapped creature you control: Add one mana of any color.
Artifact Creature — Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Spirit
Flash (You may cast this spell any time you could cast an instant.) Flying When this creature enters, remove target attacking or blocking creature from combat.
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn.
Instant
Prevent all combat damage that would be dealt this turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2.
Creature — Homarid Scout
When this creature enters, target player mills four cards.
Enchantment
{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.
Enchantment
As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
Artifact — Equipment
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Elephant
When this creature enters, you gain 4 life.
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Instant
You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Creature — Human Druid
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as this creature is renowned, it has vigilance and "{T}: Add one mana of any color."
Token Creature — Zombie Snake Hydra
Trample
Instant
Return target artifact, enchantment, or land to its owner's hand.
Artifact Creature — Scarecrow
{3}: Target green creature gets +1/+1 until end of turn.
Creature — Ape
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Trample
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each creature you control. As long as enchanted creature is a Human, it has first strike.
Creature — Human Druid
{1}, {T}: Untap target land. {1}, {T}, Exert this creature: Untap two target lands. (An exerted creature won't untap during your next untap step.)
Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.
Enchantment Creature — Spirit
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Enchanted creature gets +1/+1 and has lifelink.
Creature — Human Warlock
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) {2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
Sorcery
Create three 1/1 red Goblin creature tokens.
Land
{T}, Pay 1 life: Add {G} or {W}. {1}, {T}, Sacrifice this land: Draw a card.
Creature — Chimera
Flash Flying, trample Whenever you draw a card, you gain 1 life.
Creature — Sphinx
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature — Human Warrior
Boast — {1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)
Artifact
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. When this artifact is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.
Creature — Human Warrior
When this creature enters, put a trample counter on target non-Human creature you control. {2}{G}, {T}: Put a +1/+1 counter on each creature you control with trample.
Artifact — Equipment
Equipped creature gets +1/+1 and has trample. {G}{G}: Attach this Equipment to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Kavu
When this creature enters, return a red or green creature you control to its owner's hand.
Creature — Insect
Flying, deathtouch When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Instant
Hornet Sting deals 1 damage to any target.
Instant
Counter target creature spell. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Instant — Arcane
If you control a Swamp, destroy target nonblack creature. Splice onto Arcane—Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Sorcery
Target player discards a card, then mills a card.
Creature — Horror
Whenever you cycle or discard another card, this creature gets +2/+1 until end of turn. Cycling {B} ({B}, Discard this card: Draw a card.)
Creature — Crab
{U}: Untap this creature.
Land — Desert
{T}: Add {C}. {2}, Exile a land card from your graveyard: This land becomes a 3/4 Elemental creature until end of turn. It's still a land.
Sorcery
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.
Creature — Elemental Dog
Double strike Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Sorcery
All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.
Sorcery
Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.
Instant
Strive — This spell costs {1}{U} more to cast for each target beyond the first. Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.
Artifact Creature — Myr
Flying, vigilance
Instant
Target creature gets +X/+0 until end of turn.
Sorcery
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Raid — If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
Sorcery
Create a 2/2 green Wolf creature token for each Forest you control.
Creature — Spirit Wolf
Creatures with power less than this creature's power can't block it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Giant Druid
Reach (This creature can block creatures with flying.) When this creature enters, create two 2/2 green Wolf creature tokens.
Artifact Creature — Golem
Whenever this creature attacks or blocks, each player draws a card.
Creature — Wolf
When this creature enters, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
Creature — Dinosaur
Vigilance When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Assist (Another player can pay up to {2} of this spell's cost.) Two target players each draw a card.