Inventory last scanned: 5/7/2026, 7:06:11 PM
Creature — Eldrazi Drone
Devoid (This card has no color.) When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
Artifact
{T}: Add {W}, {B}, or {G}. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Djinn
Flying When this creature enters, each other player may draw up to three cards.
Sorcery
Look at the top five cards of your library, then put them back in any order.
Creature — Treefolk Warrior
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+2.
Instant
Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.
Enchantment
When this enchantment enters, target player exiles all cards from their hand face down, then draws that many cards. When this enchantment is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
Creature — Ooze
Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.
Creature — Zombie Horror
Whenever this creature attacks, each opponent loses 2 life.
Sorcery
Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.
Creature — Imp
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature and it gains flying until end of turn.
Creature — Beast
Flying, first strike {1}{B}, Reveal this card from your hand, Say "It's coming": This card deals 1 damage to target opponent or planeswalker. Activate only during your upkeep and only once each turn.
Instant
Inferno deals 6 damage to each creature and each player.
Sorcery
Inferno Jet deals 6 damage to target opponent or planeswalker. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Elemental
Trample This creature enters with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard.
Creature — Giant
{R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Creature — Wall
Defender (This creature can't attack.) Protection from artifacts Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.
Enchantment — Aura
Enchant creature Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
Enchantment — Aura
Enchant creature When this Aura enters attached to a creature, each other nontoken creature you control becomes a copy of that creature. Nontoken creatures you control enter as a copy of enchanted creature.
Artifact — Contraption
Whenever you crank this Contraption, target creature gets +3/+3 until end of turn.
Instant
Target creature gets +3/+2 until end of turn.
Instant
Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
Instant
Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." You gain 2 life.
Artifact
Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.) {T}, Remove X charge counters from this artifact: Target creature gets -X/-X until end of turn.
Creature — Elemental
When this creature enters, destroy target artifact. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature — Cat
Whenever this creature deals combat damage to a player, untap target creature or land.
Creature — Merfolk Wizard
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each opponent mills three cards.
Sorcery — Lesson
Create a 2/1 white and black Inkling creature token with flying.
Creature — Human Ninja
Flying {3}{B}: This creature gets +2/+2 until end of turn.
Instant — Arcane
Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. When this Aura enters, all non-Demon creatures get -2/-2 until end of turn.
Creature — Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Creature — Elemental Shaman
When this creature enters, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Instant
Target creature gets +3/+2 until end of turn. Scry 1.
Sorcery
Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.
Sorcery
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
Artifact Creature — Construct
When this creature enters, scry 1. Exile this creature: Create a 1/1 white Human creature token.
Creature — Phyrexian Cleric
When this creature enters, choose one — • You gain 2 life. • Target opponent loses 2 life.
Instant
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
Creature — Vampire Berserker
This creature attacks each combat if able. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Harpy
Flying, lifelink
Creature — Nightmare
Mutate {2}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.
Instant
Kicker {2}{G} Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.
Instant
Target player draws two cards.
Instant
Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.
Instant
Creatures you control get +2/+1 until end of turn.
Creature — Faerie Wizard
Flash Flying Whenever you cast a Wizard spell, you may untap this creature. {T}: Draw a card, then discard a card.
Creature — Elf Bard
When this creature enters, choose one — • Bardic Inspiration — Target creature gets +2/+2 until end of turn. • Song of Rest — You gain 3 life.
Creature — Human Knight
When this creature enters, creatures you control get +1/+1 until end of turn.
Creature — Vampire Cleric
When this creature enters, you gain 4 life.