Inventory last scanned: 5/7/2026, 7:06:11 PM
Land
This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}: Until end of turn, this land becomes a 3/3 green and blue Elemental creature with hexproof. It's still a land.
Creature — Satyr Beast
All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Creature — Treefolk
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever a creature dies, put a +1/+1 counter on this creature.
Creature — Human Wizard
Flying Whenever an artifact you control enters, you may tap target permanent.
Creature — Avatar
Vigilance When this creature enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life.
Enchantment
Creatures you control get +0/+1. Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Enchantment
When an opponent casts a spell, sacrifice this enchantment and counter that spell.
Creature — Zombie Beast
Cycling {B} ({B}, Discard this card: Draw a card.)
Enchantment — Aura
Enchant creature All creatures able to block enchanted creature do so.
Artifact Creature — Construct
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card. This creature enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.
Creature — Human Assassin
Flash When this creature enters, destroy target creature that was dealt damage this turn.
Enchantment — Aura
Enchant land Enchanted land is a Mountain, Forest, and Plains.
Creature — Human Knight
Flying When this creature enters, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Legendary Creature — Angel
Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Angels you control get +1/+1 and have lifelink.
Creature — Elf Archer
Reach Whenever you cast an Elf spell, you may have this creature deal 2 damage to target creature with flying.
Creature — Zombie
When this creature dies, create two 2/2 black Zombie creature tokens.
Instant
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Artifact
{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.
Sorcery
Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+0 and has menace.
Creature — Cyclops Warrior
Creatures you control have haste.
Enchantment
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Legendary Creature — Dwarf Berserker
Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
Sorcery
This spell costs {2} less to cast if you've cast another instant or sorcery spell this turn. Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Creature — Horror
Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life.
Sorcery
Destroy target creature or planeswalker. Whenever a creature blocks this turn, its controller loses 1 life.
Instant
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Cycling {U} ({U}, Discard this card: Draw a card.)
Land
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {T}, Remove any number of storage counters from this land: Add {C} for each storage counter removed this way.
Artifact Creature — Golem
This creature doesn't untap during your untap step. {7}: Untap this creature. Whenever this creature attacks, it deals 7 damage to target creature defending player controls.
Sorcery
This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
Enchantment — Aura
Enchant creature As this Aura enters, choose a word. Whisper the chosen word: Tap enchanted creature.
Creature — Hellion
Assist (Another player can pay up to {6} of this spell's cost.) Trample, haste
Instant
Magma Jet deals 2 damage to any target. Scry 2.
Artifact
{4}: Put a pressure counter on this artifact. {T}, Sacrifice this artifact: It deals damage equal to the number of pressure counters on it to any target.
Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Enchantment
{R}, Sacrifice a land: This enchantment deals 1 damage to each creature without flying.
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
Creature — Human Wizard
As long as there are four or more instant and/or sorcery cards in your graveyard, this creature gets +3/+1. {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
Sorcery
Creatures without flying can't block this turn.
Artifact — Vehicle
When this Vehicle enters, it deals 5 damage to target creature an opponent controls. Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token. Crew 2
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Magmatic Sinkhole deals 5 damage to target creature or planeswalker.
Creature — Human Wizard
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
Creature — Human Wizard
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, exile this creature.
Creature — Human Wizard
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
Creature — Human Wizard
Nonbasic lands are Mountains.
Creature — Human Wizard
{1}{R}, {T}, Sacrifice this creature: Each player discards their hand, then draws seven cards.
Legendary Creature — Elemental Bird
Flying, trample Ward—Discard a card. Creatures your opponents control have base toughness 1.
Creature — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature — Unicorn
Mutate {3}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Vigilance Whenever this creature mutates, you gain 4 life.
Sorcery
Return two cards at random from your graveyard to your hand.
Enchantment
{1}, Sacrifice an artifact or creature: This enchantment deals 1 damage to any target.