Inventory last scanned: 5/7/2026, 7:06:11 PM
Creature — Atog
Sacrifice an artifact: This creature gets +3/+3 and gains trample until end of turn.
Creature — Beast
Vigilance, trample Whenever this creature blocks a creature, this creature deals damage to that creature's controller equal to this creature's power.
Legendary Creature — Weird Wizard
Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
Creature — Human Wizard
Heroic — Whenever you cast a spell that targets this creature, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature — Human Wizard
{2}{U}, {T}: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy.
Sorcery
Destroy target land. Melt Terrain deals 2 damage to that land's controller.
Enchantment
All lands are no longer snow.
Land
This land enters tapped. {T}: Add {W}. {3}{W}, {T}, Sacrifice this land: Create two 1/1 white Soldier creature tokens.
Land
This land enters tapped. {T}: Add {G}. {2}{G}, {T}, Sacrifice this land: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.
Land
This land enters tapped. {T}: Add {R}. {4}{R}, {T}, Sacrifice this land: Destroy target land.
Sorcery
Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Instant
Counter target spell. Scry 2.
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. Cycling {1} ({1}, Discard this card: Draw a card.)
Sorcery
Target player mills four cards. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Instant
Target player shuffles up to three target cards from their graveyard into their library. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Regenerate target creature.
Sorcery
Target player discards two cards and loses 2 life.
Sorcery
Target player discards a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Creature — Human Soldier
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Creature — Ooze
This creature gets +1/+0 for each artifact you control. Whenever this creature deals combat damage to a creature, destroy that creature. The creature can't be regenerated.
Sorcery
All creatures get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature — Orc Assassin
Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has deathtouch.
Creature — Human Wizard
When this creature enters, draw a card.
Artifact Creature — Construct
{3}{U}, {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Creature — Zombie Cleric
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) {2}{B}, Discard a card: This creature gets +2/+2 until end of turn.
Creature — Minotaur Warrior
{2}, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.
Instant
As an additional cost to cast this spell, sacrifice a creature or land. Draw two cards.
Creature — Human Wizard
{U}, {T}: Draw two cards. {R}, {T}, Discard a card: This creature deals damage to target creature equal to the discarded card's mana value.
Creature — Shapeshifter
You may have this creature enter as a copy of a creature you control, except it has "{2}{U}{U}: Return this creature to its owner's hand."
Creature — Merfolk Wizard
Flying Whenever you cast a kicked spell, scry 2.
Creature — Merfolk Rogue
{T}: Draw a card, then discard a card.
Creature — Merfolk Shaman
Other Merfolk you control get +1/+1.
Creature — Merfolk Soldier
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creature — Merfolk Noble
Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn.
Creature — Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, that player reveals a card at random from their hand.
Creature — Merfolk Wizard
{T}: Switch target creature's power and toughness until end of turn.
Creature — Merfolk Scout
Flying When this creature enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature — Merfolk Rogue
Flying Whenever this creature deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.) Sacrifice this creature: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
Creature — Merfolk
Creature — Merfolk Rogue
{T}: Target player exiles a card from their graveyard. Whenever you cast a black spell, you may untap this creature.
Creature — Merfolk Wizard
{T}: Target creature gains flying until end of turn. Whenever you cast a blue spell, you may untap this creature.
Creature — Cat
During turns other than yours, this creature gets +0/+2.
Creature — Pegasus
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature — Sliver
All Slivers have "When this permanent enters, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.)
Creature — Bird
Flying When this creature enters, draw a card.
Creature — Bird
Flying Council's dilemma — When this creature enters, starting with you, each player votes for feather or quill. Put a +1/+1 counter on this creature for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.
Enchantment — Aura
Enchant creature Enchanted creature has trample and haste.
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Counter target spell unless its controller pays {3}.
Creature — Elephant Wurm
Threshold — This creature gets +4/+4 as long as there are seven or more cards in your graveyard.
Creature — Metathran Zombie
{B}: Regenerate this creature.
Sorcery
Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.
Artifact — Equipment
Equipped creature gets +4/+0 and has trample. Equip {4} Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature — Faerie Rogue
Flying {U}: This creature gets +1/-1 until end of turn.
Creature — Zombie Jackal
When this creature enters, each player discards a card.