Inventory last scanned: 5/7/2026, 7:06:11 PM
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-0. {B}: Return this Aura to its owner's hand.
Creature — Thrull
({W/B} can be paid with either {W} or {B}.) Flying Whenever this creature deals damage, you gain that much life.
Creature — Elemental
When this creature enters, target player discards two cards. Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature — Plant Skeleton
Haste Delirium — When this creature enters, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.
Sorcery // Sorcery
Legendary Creature — Dog
Vigilance, trample If one or more +1/+1 counters would be put on Mowu, that many plus one +1/+1 counters are put on it instead.
Legendary Artifact
{T}: Add one mana of any color. Activate only if you control a Dragon.
Creature — Cat
Whenever this creature attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by this creature this turn.
Instant
Target player exiles all land cards from their graveyard.
Artifact Creature — Rat Ninja
Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Lifelink
Artifact — Vehicle
Whenever this Vehicle attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on this Vehicle and it gains menace until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Creature — Elemental
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature — Elf
Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, draw a card.
Sorcery
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
Artifact Creature — Construct
When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}: This creature gains your choice of flying, vigilance, or lifelink until end of turn. Pay {E}: This creature gets +2/-2 or -2/+2 until end of turn.
Sorcery
If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above.
Creature — Kor Knight Ally
Cohort — {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
Legendary Creature — Kor Ally
Haste Rally — Whenever Munda or another Ally you control enters, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.
Creature — Beast
Trample This creature gets +3/+3 as long as there is a land card in your graveyard.
Creature — Human Shaman Ally
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature equal to the number of Allies you control.
Creature — Beast
Vigilance {T}: You may put a basic land card from your hand onto the battlefield. {T}: Return target basic land you control to its owner's hand.
Creature — Plant Elemental
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When this creature enters, if it was kicked, return target card with a kicker ability from your graveyard to your hand.
Instant
Destroy target creature.
Enchantment — Aura
Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
Sorcery
Destroy target tapped creature. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Zombie
Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of combat.
Creature — Eldrazi Processor
Devoid (This card has no color.) When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.
Land — Forest
({T}: Add {G}.) As this land enters, you may reveal a Treefolk card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}. This land deals 1 damage to you.
Creature — Spirit
Defender
Instant — Arcane
Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
Creature — Sliver
All Sliver creatures get +1/+1.
Creature — Drake
Flying When this creature enters, draw a card.
Artifact
{3}, {T}: Target player exiles a card from their hand. Activate only as a sorcery. {1}: Choose a card exiled with this artifact. You may play that card this turn.
Sorcery
Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order.
Instant
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Sorcery
Choose odd or even. Destroy each creature with mana value of the chosen quality. Then gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. (Zero is even.)
Sorcery
This spell has flash as long as you control a permanent with flash. As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
Legendary Creature — Human Artificer
{3}{U}, {T}: Look at the top X cards of your library, where X is the greatest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Enchantment — Aura
Enchant creature Prevent all damage that would be dealt by enchanted creature.
Creature — Fungus
Whenever this creature or another creature you control with power 5 or greater dies, you may gain 5 life.
Creature — Phyrexian Horror
This creature gets +1/+1 for each poison counter your opponents have.
Artifact
When this artifact enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Artifact Creature — Myr
This creature gets +1/+1 for each Equipment attached to it.
Artifact Creature — Myr
Other Myr creatures you control get +1/+1. {1}, {T}: Untap each other Myr you control.
Artifact Creature — Myr
{3}: Switch this creature's power and toughness until end of turn.
Artifact Creature — Myr
At the beginning of your upkeep, if this creature is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.
Artifact Creature — Phyrexian Myr
When this creature dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
Creature — Human Artificer
Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token.
Instant
Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
Legendary Creature — Human Villain
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
Creature — Egg
Whenever this creature mutates, put a +1/+1 counter on it.
Creature — Human Nomad Mystic
Protection from black and from red Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.
Creature — Human Nomad Mystic
Protection from black Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+3 and has flying.