Inventory last scanned: 5/8/2026, 7:09:47 PM
Creature — Spirit
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. {6}: Return this card from your graveyard to your hand.
Artifact Creature — Thopter
Flying When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Sorcery
Destroy target artifact or land. It can't be regenerated.
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Land
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Creature — Spirit Cleric
Flying When this creature enters, return target creature card with mana value 3 or less from your graveyard to your hand.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
Land
{T}: Add {C}. {T}: Add {R} or {G}. This land doesn't untap during your next untap step.
Creature — Fox Cleric
At the beginning of your upkeep, put a devotion counter on this creature. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on this creature. {T}, Remove a devotion counter from this creature: You gain 1 life.
Creature — Human Scout
Constellation — Whenever an enchantment you control enters, target creature gets +1/+1 until end of turn.
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
Instant
Choose one — • Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) • Target creature gets +2/-1 until end of turn. • Target player discards a card.
Land
This land enters tapped. When this land enters, target player loses 1 life. {T}: Add {B}.
Artifact — Equipment
When this Equipment enters, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Draw two cards. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +3/+1. Equip—Sacrifice an artifact.
Instant
Destroy target creature with flying. Its controller gets a poison counter.
Instant
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
Creature — Human Wizard
When this creature enters, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Creature — Demon
First strike At the beginning of your upkeep, sacrifice this creature unless you pay {B}{B}. Whenever this creature deals damage to a creature, exile that creature.
Artifact Creature — Phyrexian Horror
({B/P} can be paid with either {B} or 2 life.) When this creature enters, put a -1/-1 counter on target creature.
Creature — Orc Berserker
At the beginning of your upkeep, you lose 2 life. Dash {2}{B}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Vampire Cleric
{1}, Sacrifice another creature: This creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Minotaur Cleric
Whenever you cycle or discard a card, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Instant
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
Artifact
At the beginning of your upkeep, put a plague counter on this artifact. {1}{B}{G}: Put a plague counter on this artifact or remove a plague counter from it. When this artifact has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
Creature — Insect
Whenever this creature deals combat damage to a creature, destroy that creature unless its controller pays {2}.
Creature — Rat
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
Creature — Zombie
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Creature — Elf Spellshaper
{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.