Inventory last scanned: 5/8/2026, 7:09:47 PM
Creature — Elemental Dinosaur
Trample Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Sorcery
Pyroclasm deals 2 damage to each creature.
Creature — Hellion
When this creature enters, you may return a land you control to its owner's hand. When you do, this creature deals 2 damage to each opponent.
Enchantment
Whenever you cast a multicolored spell, this enchantment deals 2 damage to any target.
Enchantment
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on this enchantment. Whenever you cast an instant or sorcery spell while this enchantment has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
Artifact
If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.
Enchantment
{3}, Discard a card at random: This enchantment deals damage to any target equal to the mana value of the discarded card.
Instant
Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Pyromatics deals 1 damage to any target.
Artifact
{T}: Each player exiles the top card of their library face down. {7}, {T}, Sacrifice this artifact: Each player turns face up all cards they own exiled with this artifact, then puts all permanent cards among them onto the battlefield.
Creature — Snake Wizard
{T}: Add {C}. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.)
Creature — Human Cleric
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, target opponent loses 2 life and you gain 2 life.
Creature — Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {1}, Sacrifice this creature: Destroy target artifact or enchantment.
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 for each Swamp you control.
Creature — Vampire Rogue
Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) This creature enters with a +1/+1 counter on it for each time it was kicked.
Creature — Cyclops
When this creature enters, up to two target creatures can't block this turn. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle this card, target creature can't block this turn.
Creature — Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
Land
This land enters tapped. {T}: Add {G} or {U}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Sphinx
Flying When this creature enters, draw a card. As long as you have one or fewer cards in hand, if you would draw one or more cards, you draw that many cards plus one instead. Warp {1}{U}
Creature — Dinosaur Beast
Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
Legendary Creature — Human Noble
{4}, {T}: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery.
Sorcery
Create two 1/1 white Vampire creature tokens with lifelink.
Instant
Counter target spell unless its controller pays {2}.
Enchantment
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on this enchantment. Remove five quest counters from this enchantment and sacrifice it: Target player shuffles their graveyard into their library.
Enchantment
At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on this enchantment. At the beginning of each end step, if there are three or more quest counters on this enchantment, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
Enchantment
Whenever a creature dies, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Create a 5/5 black Zombie Giant creature token.
Enchantment
Whenever you cast a creature spell, you may put a quest counter on this enchantment. Remove five quest counters from this enchantment and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Artifact — Contraption
Whenever you crank this Contraption, target creature gets +1/+1 and gains lifelink until end of turn.
Creature — Faerie Rogue
Flash (You may cast this spell any time you could cast an instant.) Flying When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.
Land
{T}: Add {C}. {T}, Sacrifice this land: Target attacking creature without flying gets -1/-2 until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card."
Creature — Dragon
Flying {U}: If target spell has only one target and that target is this creature, change that spell's target to another creature. Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature — Wall
Defender (This creature can't attack.) {4}: Return this creature to its owner's hand. Any player may activate this ability.
Creature — Human Artificer
Whenever an artifact you control enters, you may discard a card. If you do, draw a card.
Creature — Human Artificer
When this creature enters, target artifact you control gains "{T}: This artifact deals 2 damage to any target" for as long as you control this creature.
Creature — Human Artificer
When this creature enters, target artifact you control gains "{T}: Draw a card" for as long as you control this creature.
Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.
Enchantment — Aura
Enchant artifact or enchantment At the beginning of your upkeep, choose one — • Destroy enchanted permanent. • You gain 2 life.
Creature — Phyrexian Wurm
Creature — Wolf
{5}{G}: This creature gets +4/+4 until end of turn.
Legendary Creature — Elephant Cleric
Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
Creature — Dryad Warrior
Whenever you cast a creature spell, put a +1/+1 counter on this creature. When this creature dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on this creature.
Creature — Elf Druid
As this creature enters, choose a color. {T}: Add {G}. {T}: Add one mana of the chosen color.
Creature — Elf Druid Scout
{T}: Add one mana of any color that a land an opponent controls could produce.
Creature — Elf Scout
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
Creature — Rat
{T}: Target blocking creature gets -1/-1 until end of turn.
Creature — Wombat
Vigilance This creature gets +2/+2 for each Aura attached to it.
Sorcery
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
Land
When this land enters, you gain 2 life. {T}: Add {C}.
Creature — Kavu
{R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn.
Instant
Exile target multicolored creature or multicolored enchantment.
Creature — Dwarf Cleric
Instant and sorcery spells you control have lifelink. At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
Creature — Human Soldier
Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, you gain 5 life.
Instant
Destroy target creature with power 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.)
Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.