5316 Clyde Park Ave SW, Wyoming, MI, 49505
Cards Tracked
1507
In Stock
1507
Rating
β
Inventory last scanned: 9/9/2026, 6:08:51 PM
Instant
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.
Instant
Choose one β β’ Target player gains 3 life. β’ Prevent the next 3 damage that would be dealt to any target this turn.
Instant
Choose one β β’ Destroy target artifact creature. β’ Attacking creatures get +1/+0 until end of turn. β’ Target creature with power 2 or less can't be blocked this turn.
Creature β Dryad
This creature can block creatures with shadow as though it had shadow.
Instant
Heat Ray deals X damage to target creature.
Enchantment
Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.
Creature β Human Soldier
{T}: This creature deals 2 damage to target attacking or blocking creature.
Artifact Creature β Dragon Wurm
{2}: This creature gains trample until end of turn.
Enchantment β Aura
Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target."
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+5.
Enchantment
When an opponent casts an enchantment spell, if this permanent is an enchantment, it becomes a 5/5 Treefolk creature.
Enchantment
When an opponent casts an artifact spell, if this permanent is an enchantment, it becomes a 5/3 Soldier creature with trample.
Enchantment
When an opponent casts a creature spell with flying, if this permanent is an enchantment, it becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
Instant
Exile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step.
Enchantment
Each creature you control can block an additional creature each combat.
Creature β Giant
Enchantment
Red creature spells and green creature spells cost {1} more to cast.
Creature β Human Mercenary
When this creature enters, target opponent loses 2 life and you gain 2 life.
Creature β Horse
This creature can't block creatures with power 3 or greater unless you pay {1}.
Creature β Giant
When this creature enters, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles.
Creature β Phyrexian Zombie Dog
Whenever this creature attacks, it gets +2/+0 until end of turn.
Enchantment β Aura
Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+2.
Creature β Homarid
This creature enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this creature. As long as there is exactly one tide counter on this creature, it gets -1/-1. As long as there are exactly three tide counters on this creature, it gets +1/+1. Whenever there are four or more tide counters on this creature, remove all tide counters from it.
Creature β Homarid
This creature enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this creature. As long as there is exactly one tide counter on this creature, it gets -1/-1. As long as there are exactly three tide counters on this creature, it gets +1/+1. Whenever there are four or more tide counters on this creature, remove all tide counters from it.
Enchantment
{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.
Creature β Homarid
This creature enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this creature. As long as there is exactly one tide counter on this creature, it gets -1/-1. As long as there are exactly three tide counters on this creature, it gets +1/+1. Whenever there are four or more tide counters on this creature, remove all tide counters from it.
Creature β Homarid
This creature enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this creature. As long as there is exactly one tide counter on this creature, it gets -1/-1. As long as there are exactly three tide counters on this creature, it gets +1/+1. Whenever there are four or more tide counters on this creature, remove all tide counters from it.
Creature β Homarid Warrior
{U}: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap it. (A creature with shroud can't be the target of spells or abilities.)
Creature β Homarid Warrior
{U}: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap it. (A creature with shroud can't be the target of spells or abilities.)
Creature β Homarid Warrior
{U}: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap it. (A creature with shroud can't be the target of spells or abilities.)
Creature β Human Soldier
{W}: This creature gets +0/+1 until end of turn.
Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.
Instant
Choose one β β’ Target creature gains first strike until end of turn. β’ Target player gains 2 life. β’ Destroy target Aura.
Creature β Troll
{G}: Regenerate this creature.
Creature β Crab
{U}: Untap this creature.
Instant
Target creature gets +X/+0 until end of turn.
Sorcery
Target creature gets +4/+0 until end of turn.
Creature β Wolf
When this creature enters, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
Creature β Goblin
This creature can't block.
Creature β Ogre
This creature can't block.
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
Creature β Beast
When this creature enters, each other player may put a creature card from their hand onto the battlefield.
Creature β Bird Beast
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or dies, put a +1/+1 counter on target creature.
Creature β Minotaur
Creature β Minotaur Shaman
When this creature dies, each player sacrifices a land of their choice.
Sorcery
Hurricane deals X damage to each creature with flying and each player.
Sorcery
Destroy all enchantments. Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
Sorcery
Target player discards two cards at random.
Creature β Dragon
Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
Creature β Human Soldier
This creature enters with a javelin counter on it. {T}, Remove a javelin counter from this creature: It deals 1 damage to any target.
Creature β Human
This creature enters with three credit counters on it. When this creature enters, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on this creature. Sacrifice this creature: You gain 1 life for each credit counter on this creature. Activate only during your upkeep.
Creature β Human
This creature enters with three credit counters on it. When this creature enters, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on this creature. Sacrifice this creature: You gain 1 life for each credit counter on this creature. Activate only during your upkeep.
Creature β Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature β Human Soldier Scout
{1}, {T}: Target creature gains first strike until end of turn.