Inventory last scanned: 4/27/2026, 6:20:08 PM
Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Artifact — Equipment
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever equipped creature deals combat damage to a player or battle, create a Treasure token. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact
Flash {3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature.
Artifact — Equipment
Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control. Equip {2}
Creature — Human Soldier
During your turn, this creature has first strike. {4}{W}: Creatures you control get +1/+1 until end of turn.
Enchantment Creature — Human Monk
{5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.
Creature — Eldrazi
Devoid (This card has no color.) When you cast this spell, you may pay {1}{C}. If you do, target opponent sacrifices a creature. ({C} represents colorless mana.) Flying This creature can't block.
Creature — Human Druid
When this creature enters, if you control a creature with power 4 or greater, draw a card. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Choose target creature you control and target creature an opponent controls. Delirium — If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control. The creature you control deals damage equal to its power to the creature an opponent controls.
Sorcery // Sorcery
Instant // Instant
Creature — Beast
Menace (This creature can't be blocked except by two or more creatures.) Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Legendary Creature — Human Rogue Villain
Flying {1}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. It gains flying until end of turn. Activate only as a sorcery.
Creature — Goblin Warrior
When this creature enters, create two 1/1 red Goblin creature tokens.
Sorcery
Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle.
Instant
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead.
Enchantment
Creatures you control have skulk. (They can't be blocked by creatures with greater power.) {4}{W}: Creatures you control get +1/+1 until end of turn.
Instant
Scry 2, then draw two cards. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Legendary Creature — Phyrexian Zombie Elf
At the beginning of each postcombat main phase, the active player adds {C}{C} for each of your opponents who lost life this turn. (Damage causes loss of life.)
Legendary Creature — Spirit Soldier
Note the mana value of each card as it's put into exile. Bell Borca's power is equal to the greatest number noted for it this turn. At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Creature — Human Knight
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, other Knights you control get +1/+0 until end of turn.
Creature — Vampire
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Creature — Dinosaur
Trample Whenever another Dinosaur you control enters, you may have this creature's base power become equal to that creature's power until end of turn.
Creature — Frog Advisor
When this creature enters, draw a card, then discard a card.
Creature — Human Noble
Lifelink This creature can't be blocked by creatures with power 3 or greater.
Creature — Phyrexian Human Soldier
Kicker {B} (You may pay an additional {B} as you cast this spell.) When this creature enters, if it was kicked, each player sacrifices a creature of their choice.
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery
Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.
Enchantment — Aura
Flash Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
Creature — Human Cleric
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
Creature — Unicorn
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.
Creature — Merfolk Wizard
Whenever this creature enters or attacks, you may sacrifice an artifact. If you do, draw a card.
Snow Creature — Giant Wizard
When this creature enters, tap target artifact or creature an opponent controls. If {S} was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ({S} is mana from a snow source.)
Creature — Human Warrior
When this creature dies, create a 1/1 white Human Warrior creature token.
Artifact — Vehicle
{T}: You get {E}{E} (two energy counters). {T}, Pay {E}{E}: Tap target creature. {T}, Pay {E}{E}{E}: Draw a card. Pay {E}{E}{E}{E}: This Vehicle becomes an artifact creature until end of turn. Crew 4
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. {4}{G}: Return this card from your graveyard to your hand.
Instant
Target creature gets +4/+4 and gains trample until end of turn.
Instant
Target creature you control deals damage equal to its power to each of two other target creatures.
Instant
As an additional cost to cast this spell, sacrifice a creature or enchantment or pay {2}. Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.)
Creature — Dragon Shaman
Scorching Ray — {8}: This creature deals 4 damage to each opponent.
Legendary Creature — God
As long as your life total is less than or equal to half your starting life total, Bhaal has indestructible. Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.
Artifact Creature — Gargoyle
Flying When this creature enters, put up to one target instant or sorcery card from your graveyard on top of your library.
Instant
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. (A creature with reach can block creatures with flying.)