5316 Clyde Park Ave SW, Wyoming, MI, 49505
Cards Tracked
1507
In Stock
1507
Rating
β
Inventory last scanned: 9/9/2026, 6:08:51 PM
Creature β Sliver
All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery."
Creature β Illusion
Flying When this creature becomes the target of a spell or ability, return this creature to its owner's hand.
Creature β Spirit
Flying Pay 1 life: Regenerate this creature.
Creature β Horror Mercenary
Flying
Sorcery
Creatures target player controls don't untap during that player's next untap step.
Creature β Spirit
Flying
Enchantment β Aura
Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
Creature β Goblin
When another creature enters, sacrifice this creature and it deals 3 damage to target player or planeswalker.
Creature β Goblin
This creature can't attack unless you've cast a creature spell this turn.
Creature β Goblin
This creature can't attack or block alone.
Creature β Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Creature β Harpy Mercenary
Flying At the beginning of your upkeep, sacrifice this creature unless you pay {2}.
Instant
As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Creature β Human Monk Cleric
When this creature enters, return target enchantment card from your graveyard to your hand.
Creature β Goblin
Sorcery
Target creature gets +4/+4 until end of turn.
Enchantment
Whenever a creature dies, you gain 1 life.
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
Creature β Faerie
Flying
Instant
Attacking creatures get +1/+1 until end of turn.
Creature β Thrull
Sacrifice this creature: Mill three cards.
Creature β Slug Horror
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks or blocks, sacrifice another creature or land.
Enchantment β Aura
Enchant creature When enchanted creature is dealt damage, destroy it.
Basic Land β Mountain
({T}: Add {R}.)
Basic Land β Mountain
({T}: Add {R}.)
Basic Land β Mountain
({T}: Add {R}.)
Basic Land β Mountain
({T}: Add {R}.)
Basic Land β Mountain
({T}: Add {R}.)
Basic Land β Mountain
({T}: Add {R}.)
Creature β Goat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Basic Land β Mountain
({T}: Add {R}.)
Basic Land β Mountain
({T}: Add {R}.)
Basic Land β Mountain
({T}: Add {R}.)
Creature β Yeti
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white
Creature β Human Soldier Archer
Reach (This creature can block creatures with flying.) {W}: This creature can block an additional creature this turn.
Creature β Human Scout
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Sorcery
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
Enchantment
Whenever a spell you've cast is countered, draw a card.
Creature β Zombie
Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of combat.
Enchantment β Aura
Enchant creature Prevent all damage that would be dealt by enchanted creature.
Instant
Counter target creature or sorcery spell.
Enchantment β Aura
Enchant land you control Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
Enchantment β Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Creature β Snake
Whenever this creature deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step.
Legendary Creature β Rat Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nashi deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
Sorcery
Target player gains 8 life.
Enchantment β Aura
Enchant creature {1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.
Sorcery
All creatures get -1/-1 until end of turn.
Creature β Thrull
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
Creature β Human Wizard
{2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
Creature β Human Rebel
Flying, protection from black
Legendary Creature β Horror
When Nihiloor enters, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor. Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life.
Enchantment
Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment. When there are nine or more incarnation counters on this enchantment, exile it. When this enchantment leaves the battlefield, you lose the game.
Creature β Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Creature β Imp
{T}: Untap target blue creature. {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
Creature β Elf Archer
Reach (This creature can block creatures with flying.)
Artifact Creature β Golem