5316 Clyde Park Ave SW, Wyoming, MI, 49505
Cards Tracked
1551
In Stock
1551
Rating
β
Inventory last scanned: 7/26/2026, 6:07:49 PM
Creature β Zombie
Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of combat.
Enchantment β Aura
Enchant creature Prevent all damage that would be dealt by enchanted creature.
Instant
Counter target creature or sorcery spell.
Enchantment β Aura
Enchant land you control Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
Enchantment β Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Creature β Snake
Whenever this creature deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step.
Legendary Creature β Rat Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nashi deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
Sorcery
Target player gains 8 life.
Enchantment β Aura
Enchant creature {1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.
Sorcery
All creatures get -1/-1 until end of turn.
Creature β Thrull
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
Creature β Human Wizard
{2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
Creature β Human Rebel
Flying, protection from black
Enchantment
Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment. When there are nine or more incarnation counters on this enchantment, exile it. When this enchantment leaves the battlefield, you lose the game.
Creature β Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Creature β Imp
{T}: Untap target blue creature. {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
Creature β Elf Archer
Reach (This creature can block creatures with flying.)
Artifact Creature β Golem
Creature β Giant
Instant
Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
Creature β Ogre Berserker
Haste
Creature β Ogre
This creature can't block.
Legendary Planeswalker β Oko
At the beginning of combat on your turn, Oko becomes a copy of up to one target creature you control until end of turn, except he has hexproof. +1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. β1: Create a 3/3 green Elk creature token. β5: For each other nonland permanent you control, create a token that's a copy of that permanent.
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Enchantment
Whenever you cast a creature spell, tap target creature.
Enchantment
Whenever an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/4 Soldier creature. {0}: This permanent becomes an enchantment.
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Soldier creature.
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 3/3 Knight creature with first strike.
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Gargoyle creature with flying.
Creature β Snake
Whenever this creature attacks and isn't blocked, you may draw a card. If you do, this creature assigns no combat damage this turn.
Creature β Orc Warrior
{T}: This creature deals 2 damage to any target and 3 damage to you.
Creature β Orc Warrior
{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
Creature β Orc
This creature can't attack unless at least two other creatures attack. This creature can't block unless at least two other creatures block.
Creature β Orc
{T}: Target land becomes a Swamp until its controller's next untap step.
Creature β Orc Cleric
{R}{R}, {T}: Target creature can't be regenerated this turn. {B}{B}{R}, {T}: Regenerate target black or green creature. {R}{G}{G}, {T}: Regenerate target black or green creature.
Enchantment
Attacking creatures you control get +1/+0.
Creature β Human Knight
Protection from black {W}: This creature gains first strike until end of turn. {W}{W}: This creature gets +1/+0 until end of turn.
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Prevent the next 4 damage that would be dealt to any target this turn.
Creature β Bird
Flying At the beginning of each end step, if a creature died this turn, put a carrion counter on this creature. Remove two carrion counters from this creature: This creature gets +1/+1 until end of turn.
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
Creature β Bird
Flying When this creature enters, draw a card, then discard a card.
Enchantment β Aura
Enchant creature Enchanted creature can't attack or block.
Sorcery
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
Artifact
{X}{X}, {T}: Prevent the next X damage that would be dealt to any target this turn.
Instant
Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep.
Creature β Cat Warrior
Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.
Enchantment
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Creatures you control get +0/+1.
Enchantment β Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, this Aura deals 2 damage to that player.
Instant
Choose one β β’ Parch deals 2 damage to any target. β’ Parch deals 4 damage to target blue creature.