Inventory last scanned: 4/27/2026, 2:23:23 AM
Artifact
You may cast spells that have a cycling ability from your graveyard. If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, exile the top card of your library. Until end of turn, you may play that card.
Creature — Demon
Flying When this creature enters, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) At the beginning of your upkeep, sacrifice a creature.
Legendary Creature — Elf Horror
Vigilance; menace (This creature can't be blocked except by two or more creatures.) Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
Instant
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Instant
This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.
Creature — Thrull Cleric
Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, destroy target enchantment.
Instant
Counter target spell. You gain 3 life.
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Creature — Horror
Flying When this creature enters, target player discards two cards.
Creature — Horror
Whenever an opponent discards a card, this creature gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Creature — Demon
Flying, trample You can't win the game and your opponents can't lose the game.
Enchantment
When this enchantment enters, put a +1/+1 counter on each creature you control. Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
Instant
Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures.
Sorcery — Lesson
Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Creature — Human Wizard
This creature enters with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. {2}{U}, Remove a +1/+1 counter from this creature: Draw a card, then discard a card.
Instant
Target creature gains haste until end of turn. Draw a card.
Creature — Human Knight
When this creature enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Elf Druid
{T}: Add one mana of any color. {T}: Add X mana of any one color, where X is the amount of life you gained this turn.
Creature — Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Creature — Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.
Creature — Sliver
All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to any target."
Sorcery
Create two 1/1 green Squirrel creature tokens. Flashback—{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
({R/P} can be paid with either {R} or 2 life.) Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Enchantment
When this enchantment enters, you may exile target artifact or enchantment. At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of this enchantment.
Artifact Creature — Construct
As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
Snow Creature — Angel
Flying, vigilance {T}: When target creature other than this creature dies this turn, return that card to the battlefield under your control.
Sorcery
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
Legendary Creature — Human Wizard
Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
Legendary Creature — Human Pirate
Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
Instant
Raid — If you attacked this turn, you may pay {U} rather than pay this spell's mana cost. Counter target spell.
Creature — Angel
Flying Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature. When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Creature — Cat
Double strike Eternalize {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)
Creature — Dragon
Flying, lifelink, haste
Instant
Create a 5/5 green Wurm creature token with trample.
Land
Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature — Angel
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, another target permanent gains indestructible for as long as you control this creature. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
Enchantment Creature — Human Soldier
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Artifact
{1}, {T}, Sacrifice this artifact: It deals 2 damage to any target.
Creature — Avatar
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X—{X}{3}{U}. X can't be 0. Whenever a time counter is removed from this card while it's exiled, draw a card.
Artifact
This artifact enters tapped. {T}, Exile this artifact: Reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)
Creature — Human Soldier
Flying {1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
Creature — Dwarf Soldier
Flying, vigilance, lifelink
Instant
Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
Instant
Choose an artist. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with art by the chosen artist. Put that card in your hand and exile all other cards revealed this way.
Sorcery
Return six target nonland permanents to their owners' hands.
Land
When this land enters, you get {E} (an energy counter). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color.
Sorcery
Remove all counters from all permanents and exile all tokens.
Artifact
At the beginning of your upkeep, you may put a charge counter on this artifact. {T}: You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.
Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: This artifact deals 50 damage to any target.
Creature — Dwarf Scout
Whenever this creature attacks, you get {E}{E} (two energy counters). Pay {E}{E}: Exile this creature, then return it to the battlefield under its owner's control.
Creature — Shapeshifter
{U}: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step. {U}: This creature can't be blocked this turn. {1}: This creature gets +1/-1 until end of turn. {1}: This creature gets -1/+1 until end of turn.
Instant
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Instant
Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters under your control.)
Creature — Elemental
When this creature enters, return target nonland permanent to its owner's hand. Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Artifact — Vehicle
Flying When this Vehicle enters, you get {E}{E} (two energy counters). Pay {E}: This Vehicle gains lifelink until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)