Inventory last scanned: 5/3/2026, 7:06:37 PM
Creature — Sliver
Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)
Legendary Creature — Human Knight
Whenever Syr Carah or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. {T}: Syr Carah deals 1 damage to any target.
Legendary Creature — Vampire
Flying If Szadek would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Each opponent sacrifices a creature they control with the greatest power. • Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
Artifact
Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.
Artifact
As this artifact enters, choose two colors. Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is.
Legendary Creature — Demon Cleric
Flying Taborax has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
Legendary Creature — Minotaur Warrior
Tahngarth can't be blocked by more than one creature. Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
Legendary Creature — Human Monk
Instant, sorcery, and Dragon spells you control can't be countered. Whenever you cast an instant or sorcery spell from your hand, if Taigam attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Legendary Creature — Human Wizard
Skip your draw step. At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. {B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
Land
{T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp.
Land
{T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp.
Instant
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Land
{T}: Add {C}. {T}: Add {B} or {R}. Activate only if you control a Swamp.
Enchantment
If an opponent would gain life, that player loses that much life instead.
Land
{T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp.
Legendary Creature — Human Soldier
Indestructible Battalion — Whenever Tajic and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
Legendary Creature — Human Soldier
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. {R}{W}: Tajic gains first strike until end of turn.
Creature — Elf
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker {3} When this creature enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
Creature — Elf Shaman
Spells and abilities your opponents control can't cause you to sacrifice permanents.
Creature — Elf Warrior
Cast this spell only if you've cast another green spell this turn. Trample
Instant
Counter target activated ability, triggered ability, or legendary spell.
Sorcery
Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.
Sorcery
Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Artifact
{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.
Artifact
{T}: Add {C}. {T}: Add {R} or {G}. This artifact deals 1 damage to you.
Artifact
{T}: Add {C}. {T}: Add {B} or {R}. This artifact deals 1 damage to you.
Artifact
{T}: Add {C}. {T}: Add {B} or {G}. This artifact deals 1 damage to you.
Creature — Spirit
Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.
Legendary Creature — Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Creature — Human Knight Ally
Whenever this creature or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on this creature.
Legendary Planeswalker — Tamiyo
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. +1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. −3: Return target card from your graveyard to your hand.
Legendary Planeswalker — Tamiyo
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. −2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step. −7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
Legendary Planeswalker — Tamiyo
+1: Tap target permanent. It doesn't untap during its controller's next untap step. −2: Draw a card for each tapped creature target player controls. −8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
Legendary Creature — Elf Druid
Trample Whenever Tana deals combat damage to a player, create that many 1/1 green Saproling creature tokens. Partner (You can have two commanders if both have partner.)
Legendary Creature — Elder Dragon
Flying, trample When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
Instant
Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step.
Artifact
Fading 4 (This artifact enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.
Artifact
Whenever a player casts a creature spell, that player adds {G}.
Creature — Elemental
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) When this creature enters, target player discards a card for each creature it devoured.
Legendary Creature — Human Soldier
Vigilance Whenever Taranika attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.
Legendary Creature — Angel
Flying, vigilance {T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
Token Creature — Lhurgoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (This token's mana cost is {1}{G}.)
Legendary Creature — Human Shaman
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) {2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
Enchantment
When there are no creatures on the battlefield, sacrifice this enchantment. {2}: This enchantment deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.
Sorcery
Each player sacrifices three creatures of their choice. You create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Legendary Creature — Human Ninja
Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life." {1}{G/U}: Tatsunari and target Frog you control can't be blocked this turn except by creatures with flying or reach.
Artifact Creature — Scarecrow
Flying This creature can't have counters put on it.
Legendary Creature — Merfolk Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Creature — Shapeshifter
Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
Legendary Creature — Human Artificer
Haste {U}{R}, {T}: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Legendary Creature — Human Warrior
This spell costs {1} less to cast for each creature in your party. {2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Sorcery — Lesson
If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
Land
{T}: Add {C}. {1}, {T}, Sacrifice this land: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
Creature — Elemental Giant
Whenever this creature attacks or becomes the target of a spell an opponent controls, choose one — • This creature deals 3 damage to each opponent. • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Creature — Hellion
Haste Whenever this creature attacks, each player who controls the most lands sacrifices two lands of their choice.