Inventory last scanned: 4/27/2026, 6:15:19 PM
Creature — Zombie Wizard
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
Enchantment
When this enchantment enters, draw a card. All lands lose all abilities except mana abilities.
Sorcery
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
Creature — Vampire
Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on this creature for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on this creature.
Instant
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
Snow Sorcery
Choose one — • Destroy all creatures. • Destroy all planeswalkers. Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of {S} spent to cast this spell. ({S} is mana from a snow source.)
Creature — Orc Warrior
{1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.
Creature — Elf Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature — Vampire Knight
Flash This creature enters with a +1/+1 counter on it for each creature that died this turn.
Creature — Giant
{R}, Sacrifice this creature: It deals 6 damage to each creature and each player.
Creature — Vampire Spirit
This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
Creature — Demon
Flying At the beginning of your upkeep, target player draws a card and loses 1 life.
Creature — Ooze
At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on this creature.
Creature — Vampire Cleric
Whenever this creature enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target. Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Choose one — • Target creature gets -5/-5 until end of turn. • Creature tokens get -2/-2 until end of turn.
Creature — Vampire Warrior
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
Creature — Cyclops Giant
{T}, Sacrifice a creature: This creature deals damage equal to the sacrificed creature's power to any target.
Creature — Human Warrior
This creature can't block. Raid — {1}{B}: Return this card from your graveyard to the battlefield. Activate only if you attacked this turn.
Creature — Lizard
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) Each other creature you control enters with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on this creature.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Creature — Vampire Knight
Flying Commander creatures you control get +2/+2 and have haste.
Creature — Vampire Wizard
Flying {B}, Pay 2 life: Put a +1/+1 counter on this creature. When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {B} or {G}.
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchantment
Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
Enchantment
Each noncreature, non-Equipment artifact is an Equipment with equip {X} and "Equipped creature gets +X/+0," where X is that artifact's mana value.
Instant
Choose one — • Counter target red spell. • Destroy target red permanent.
Artifact
{2}, {T}: Put a charge counter on this artifact. {T}, Remove any number of charge counters from this artifact: Add {U}, then add an additional {U} for each charge counter removed this way.
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Creature — Shapeshifter
You may have this creature enter as a copy of any creature card in a graveyard.
Creature — Avatar
Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever this creature is dealt damage, draw that many cards.
Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.
Creature — Insect
Flying Whenever Bog Humbugs deals combat damage, hum that many notes of a festive song. If you can, put a +1/+1 counter on Bog Humbugs.
Creature — Faerie
Flying {2}{B}, Sacrifice a Food: Target creature gets -3/-3 until end of turn.
Creature — Rat
This creature can't be blocked by Walls.
Creature — Dragon
Flash Flying When this creature enters, it deals 5 damage divided as you choose among any number of targets.
Creature — Human Wizard
{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
Creature — Goblin Warrior
Champion a Goblin (When this enters, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.
Land
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
Legendary Artifact
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Creature — Dragon
Flying Whenever another creature you control enters, target creature gets +2/+0 until end of turn.
Artifact Creature — Construct
Haste Whenever this creature attacks, exile the top card of your library face down. (You can't look at it.) {R}, Discard your hand, Sacrifice this creature: Put all cards exiled with this creature into their owners' hands.
Creature — Dwarf
{T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
Instant
Bombard deals 4 damage to target creature.
Creature — Dragon Skeleton
Flying {3}{B}{B}, Exile seven other cards from your graveyard: Return this card from your graveyard to the battlefield tapped.
Artifact
{2}, {T}: All creatures get -1/-0 until end of turn.
Creature — Zombie Wizard
Whenever you discard a creature card, create a 2/2 black Zombie creature token. Whenever you discard a land card, add {B}{B}. Whenever you discard a noncreature, nonland card, draw a card.
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip {2}
Creature — Sliver
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
Creature — Fungus
Boneyard Mycodrax's power and toughness are each equal to the number of other creature cards in your graveyard. Scavenge {4}{B} ({4}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Sorcery
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
Creature — Zombie Dragon
Flying Whenever a Dragon you control dies while this card is in your graveyard, you may pay {1}{B}. If you do, return this card from your graveyard to the battlefield.
Legendary Creature — God
Menace, indestructible Bontu can't attack or block unless a creature died under your control this turn. {1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
Sorcery
Destroy all creatures. Lands you control don't untap during your next untap step.
Sorcery
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
Artifact
As this artifact enters, choose an opponent and a card name other than a basic land card name. The chosen player reveals each card they draw. When the chosen player draws a card with the chosen name, sacrifice this artifact. If you do, this artifact deals 10 damage to that player.