Inventory last scanned: 5/3/2026, 7:06:37 PM
Creature — Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Creature — Snake Rogue
This creature can't be blocked as long as it's attacking alone. Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Legendary Creature — Demon Spirit
When Yukora leaves the battlefield, sacrifice all non-Ogre creatures you control.
Legendary Creature — Human Ninja
Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
Legendary Creature — Lizard Shaman
Vigilance A player losing unspent mana causes that player to lose that much life. {1}, {T}: Each player adds {B}{R}{G}.
Legendary Creature — Goblin Ally
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
Legendary Creature — Vampire Rogue
This spell costs {1} less to cast for each creature in your party. Flying, deathtouch, haste Other creatures you control have deathtouch. Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
Legendary Creature — Djinn
You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost. Flying
Legendary Creature — Giant Barbarian
Trample Whenever Zalto is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature — Elf Wizard
{G}{U}: This turn, each creature you control enters with an additional +1/+1 counter on it. {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
Legendary Creature — Human Pirate
Flying Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
Legendary Creature — Merfolk Rogue
Flash {2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put this card from your hand onto the battlefield tapped and attacking. Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.
Creature — Human Warrior
Haste When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Legendary Creature — Minotaur Monk
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. {U}{R}{W}: Target opponent gains control of target permanent you control.
Legendary Creature — Merfolk Wizard
When Zegana enters, if you control another creature with a +1/+1 counter on it, draw a card. {4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample.
Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
Enchantment
Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.
Creature — Illusion
Flying Shroud (This creature can't be the target of spells or abilities.)
Creature — Bird
Flying, vigilance
Legendary Creature — Elder Dinosaur
Flying, double strike, vigilance, trample, indestructible
Land
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {C}.
Creature — Beast
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Legendary Creature — Elemental Fox
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {1}, {T}: Target creature can't block this turn.
Sorcery
For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.
Legendary Creature — Homunculus
Partner with Okaun, Eye of Chaos (When this creature enters, target player may put Okaun into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card.
Legendary Creature — Goblin Warrior
Whenever a land enters, Zo-Zu deals 2 damage to that land's controller.
Sorcery
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Enchantment
Discard two cards: Create a 2/2 black Zombie creature token.
Creature — Zombie
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent."
Creature — Zombie Scout
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Sorcery
Return target creature card from your graveyard to the battlefield.
Creature — Human Rogue Ally
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature — Human Wizard
Flying Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Enchantment
Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Artifact
Sacrifice a land: You gain 2 life.
Legendary Creature — Orc Warrior
Zurgo can't block creatures with power 2 or greater. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature — Orc Warrior
Haste Zurgo attacks each combat if able. During your turn, Zurgo has indestructible. Whenever a creature dealt damage by Zurgo this turn dies, put a +1/+1 counter on Zurgo.
Enchantment
At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents.