Inventory last scanned: 4/29/2026, 6:13:45 PM
Artifact
{3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying.
Instant
Galvanic Blast deals 2 damage to any target. Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.
Creature — Beast
At the beginning of your upkeep, you may look at the top card of your library. You may cast it without paying its mana cost if it's an instant or sorcery spell.
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Assist (Another player can pay up to {5} of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
Land
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {G}.
Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Creature — Zombie Giant
Tap three untapped Clerics you control: Return this card from your graveyard to your hand.
Legendary Creature — Hydra
Vigilance Hydra spells you cast cost {4} less to cast. Whenever a creature you control becomes the target of a spell, Gargos fights up to one target creature you don't control.
Land
{T}: Add {C}. {5}, {T}, Sacrifice this land: Create a 3/4 colorless Gargoyle artifact creature token with flying.
Legendary Creature — Human Warrior
Flash When Garna enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste.
Legendary Planeswalker — Garruk
+1: Untap two target lands. −1: Create a 3/3 green Beast creature token. −4: Creatures you control get +3/+3 and gain trample until end of turn.
Creature — Beast
Hexproof from black Whenever this creature deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Beast
Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
Creature — Rhino
Vigilance When this creature enters, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle.
Legendary Planeswalker — Garruk
0: Create two 2/2 black and green Wolf creature tokens with "When this token dies, put a loyalty counter on each Garruk you control." −3: Destroy target creature. Draw a card. −6: You get an emblem with "Creatures you control get +3/+3 and have trample."
Legendary Planeswalker — Garruk
+1: Create a 3/3 green Beast creature token. −3: Draw cards equal to the greatest power among creatures you control. −6: Create a 6/6 green Wurm creature token for each land you control.
Legendary Planeswalker — Garruk
+1: Up to one target creature gets +3/+3 and gains trample until end of turn. −2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk. −7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
Legendary Creature — Vampire Noble
Flying, haste Whenever a creature dealt damage by Garza Zol this turn dies, put a +1/+1 counter on Garza Zol. Whenever Garza Zol deals combat damage to a player, you may draw a card.
Artifact
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
Creature — Sheep
This creature gets +1/+1 for each Gate you control. As long as you control two or more Gates, this creature has vigilance and trample.
Creature — Vampire Warrior
Kicker {B} (You may pay an additional {B} as you cast this spell.) When this creature enters, if it was kicked, target player sacrifices a creature of their choice.
Sorcery
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
Legendary Creature — Human Shaman
You may pay {0} rather than pay the cycling cost of the first card you cycle each turn. Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token.
Land
{T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Sorcery
Destroy each nonland permanent with mana value X or less.
Legendary Land
{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.
Legendary Creature — Spirit Cleric
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
Creature — Human Monk
Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When this creature enters, create two 1/1 white Spirit creature tokens with flying.
Creature — Ooze
Engulf — When this creature enters, exile target non-Ooze creature an opponent controls until this creature leaves the battlefield. Dissolve — {X}{B}: Put target creature card with mana value X exiled with this creature into its owner's graveyard.
Sorcery
Create X X/X green Ooze creature tokens.
Creature — Sliver
All Slivers have "{T}: Add one mana of any color."
Artifact Creature — Construct
Whenever this creature attacks, create a colorless Construct artifact creature token named Twin that's attacking. Its power is equal to this creature's power and its toughness is equal to this creature's toughness. Sacrifice the token at end of combat.
Creature — Zombie
Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) When you cycle this card, you may have target player lose life equal to the number of Zombies on the battlefield.
Land
This land enters with three mining counters on it. {T}, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
Legendary Creature — Human Ally
When General Tazri enters, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle. {W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
Artifact
{3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
Creature — Elf Advisor
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Whenever you put one or more counters on a creature you don't control, draw a card.
Creature — Incarnation
At the beginning of your upkeep, if this creature is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.
Artifact
Whenever a nontoken creature enters, if this artifact is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
Creature — Plant Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. This creature enters with X +1/+1 counters on it.
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
Sorcery
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
Sorcery
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Enchantment — Aura
Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return this card from your graveyard to your hand.
Creature — Zombie Horror
Flying This creature gets -1/-1 for each card in your hand. {3}{U}, Discard three cards: Return this card from your graveyard to the battlefield tapped.
Creature — Zombie
This creature enters tapped. When this creature enters, target opponent loses 2 life. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Zombie Horror
When this creature enters, target player mills five cards. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature — Human Soldier
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. {3}{W}: Tap target creature. Activate only if Gerrard Capashen is attacking.
Sorcery
You gain 2 life for each card in your hand.
Legendary Creature — Human Soldier
First strike When Gerrard dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.
Artifact — Book
Whenever an opponent discards a card, you may draw a card.
Legendary Creature — Phyrexian Zombie
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) {X}{B}: Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards.
Legendary Creature — Elder Dinosaur
This spell costs {X} less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)