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Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
Sorcery
Each player may reveal any number of creature cards from their hand. Then each player creates a 2/2 green Bear creature token for each card they revealed this way.
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
Legendary Creature — Human Druid
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.)
Legendary Creature — Human Barbarian
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Kamahl deals 3 damage to any target.
Legendary Creature — Human Advisor
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
Legendary Creature — Spirit
At the beginning of each player's draw step, that player draws an additional card.
Legendary Creature — Bird Wizard
Kicker {X}{2} (You may pay an additional {X}{2} as you cast this spell.) Flying When Kangee enters, if it was kicked, put X feather counters on it. Other Bird creatures get +1/+1 for each feather counter on Kangee.
Legendary Creature — Centaur Spirit
This spell costs {1} less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.
Creature — Human Druid
{T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Legendary Enchantment Creature — God
Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
Creature — Human Warrior
Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-7 4/4 Flying LEVEL 8+ 8/8 Flying, trample {R}: This creature gets +1/+0 until end of turn.
Creature — Human Warrior
Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • This creature gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.
Sorcery
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn. You may cast a spell with mana value 2 or less from your hand without paying its mana cost.
Legendary Creature — Human Pirate
First strike, menace Whenever Kari Zev attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters tapped and attacking. Exile that token at end of combat.
Legendary Creature — Spirit Advisor
Whenever you gain life, put two +1/+1 counters on Karlov. {W}{B}, Remove six +1/+1 counters from Karlov: Exile target creature.
Creature — Angel Spirit
Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.
Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Land
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
Instant
Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
Legendary Planeswalker — Karn
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. −1: Put a card you own with a silver counter on it from exile into your hand. −2: Create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Legendary Planeswalker — Karn
Activated abilities of artifacts your opponents control can't be activated. +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. −2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Creature — Avatar
Haste At the beginning of each player's upkeep, that player untaps Karona and gains control of it. Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.
Land
{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.
Legendary Creature — Snake Wizard
{G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn.
Legendary Planeswalker — Kasmina
Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast. −2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
Legendary Creature — Spirit
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."
Creature — Kavu
When this creature enters, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature — Kavu
Trample Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
Instant
Choose two — • Each opponent sacrifices a creature of their choice. • Exile all opponents' graveyards. • Create a 1/1 white and black Spirit creature token with flying. • You gain 4 life. Entwine {3} (Choose all if you pay the entwine cost.)
Sorcery
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
Legendary Planeswalker — Kaya
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. −3: Exile target creature.
Legendary Planeswalker — Kaya
0: Exile Kaya or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life. −1: Each opponent loses 2 life and you gain 2 life. −2: Each opponent discards a card and you draw a card.
Legendary Planeswalker — Kaya
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way. −1: Exile target nonland permanent with mana value 1 or less. −5: Kaya deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
Legendary Creature — Human Wizard
Flying, haste {T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves.
Creature — Human Shaman
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-5 1/1 {T}: Create a 3/3 green Elephant creature token. LEVEL 6+ 1/1 {T}: Create two 3/3 green Elephant creature tokens.
Legendary Creature — Vampire
Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov. {3}{R}: Kazarov deals 2 damage to target creature.
Creature — Minotaur Warrior Ally
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.
Legendary Creature — Ogre Warrior
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.
Creature — Horror
Whenever an opponent draws a card, if you control a red permanent, you may have this creature deal 1 damage to that player.
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Artifact
{5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard.
Creature — Human Rogue Mutant
When this creature enters, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
Creature — Elf Druid
Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana of any type that land produced.
Creature — Avatar
Whenever this creature attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.
Legendary Creature — God
Flying, indestructible Kefnet can't attack or block unless you have seven or more cards in hand. {3}{U}: Draw a card, then you may return a land you control to its owner's hand.
Sorcery
Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.
Legendary Creature — Human Cleric
{T}: Prevent the next 2 damage that would be dealt to target creature this turn.
Creature — Human Warrior
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.
Creature — Human Barbarian
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
Legendary Creature — Azra Warlock
Menace Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card. ({U/B} can be paid with either {U} or {B}.) {1}, Sacrifice a creature: Kels gains indestructible until end of turn.
Legendary Creature — Cat Cleric
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba.
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Legendary Creature — Dinosaur Hippo
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
Legendary Creature — Human Wizard
Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.